Everything posted by PeeKnuckle
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What are you listening to?
Rubber Factory is one of my favorite albums of all time.
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What are you listening to?
Do you also have The Rubber Factory and Thickfreakness? Definite must haves, if you like the Black Keys.
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What are you listening to?
- What are you listening to?
Cee Lo is the shit!- Monday Night Combat: Title Update, Dlc And More
Monday Night Combat Title Update, DLC, and PAX First of all, we want to thank you for playing Monday Night Combat and supporting Uber Entertainment. We’ve been busy fixing bugs, exploits and optimizing based on your feedback on our forums, emails, Facebook, and Twitter. Our first Title Update is being tested right now and then it will be handed off for certification and in your hands as soon as possible. Here’s a full list of fixes and changes that will be in the Title Update. Connectivity and Multiplayer: * Reworked the way we handle parties in the pregame lobby to avoid splitting them up. * Fixed several issues where host migration would fail immediately. * Decreased wait time after a successful host migration. * Lobbies will now host migrate and not kick you back to the main menu. * If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu. * Optimized the time it takes to migrate hosts, shortening the time to migrate. * Improved weapon hit detection in high lag situations. * Fixed endorsements being incorrect after a host migration. * Fixed getting into private matches without an invite. General Gameplay: * Fixed players being able to damage the Moneyball’s shields. * Fixed visual effects staying on the player after the effect has worn off. * Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of “Juice rushing”. * Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money. Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned. * New “You Win!”/”You Lose!” UI for the end of a match. * Fixed juice benefits ending early if the player grapples during juice. * Fixed juice bar getting stuck full. * Fixed deploying on or near active jump pads. * Fixed controller sensitivity of 10 not saving. * Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor. * Fixed an instance of the player’s skill pick UI going away unexpectedly. * Fixed an issue with bots walking by enemy turrets and bots without engaging them. * Fixed upgrading a turret that has been hacked to the opposing team. * Fixed turret collision not going away after being destroyed. * Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple. * Fixed the “Team Leader” and “Team Player” highlights from being reversed. * Fixed players being able to mute themselves. * Fixed idle kicking when standing still but still looking around and/or shooting. * Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements. * Optimized main menu ticker for players with large friends lists. * Fixed HUD showing Moneyball shields as up during over time even though they are down. * Reduced announcer talking for kill streaks to help reduce the repetition of announcements. * Various performance optimizations. Support: * Reworked Support’s bot aura so that it doesn’t make the Jackbot appear overhealed. * Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists. * Fixed being able to use the Heal/Hurt gun while taunting. * Fixed some instances of the Support’s Firebase not appearing when thrown. * Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change. * Fixed Supports being able to use their Hack skill through walls. * Fixed Supports being able to throw their Firebases through the wall. * Fixed Air Strikes sometimes damaging enemies under cover. * Supports can now only Hack enemy turrets at Hack level 3. * Increased the time to Hack enemy turrets. * Decreased duration of Hack on a turret for levels 1 and 2. Assassin: * Fixed Assassins from being able to get permanent sprint and super speed. * Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended. * Fixed Assassins being able to cloak during a grapple. * Fixed Assassins from being able to use her smoke bomb during a lunge. * Retuned damage done by dagger after a lunge. Tank: * Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate. Assault: * Fixed an exploit involving the Assault’s Fly. * Fixed Assault’s bomb audio lingering after bomb is gone. Monday Night Combat Live Update System: * Pregame Lobby is now 45 seconds. * Min Number of Players to start Crossfire is now 6. * Increased player bot spawing from 5 seconds to 10 seconds. DLC Plans Beyond the Title Update, we will be releasing our first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What’s exactly in the first DLC will be announced closer to its release. We’re very invested in our community and want to see it thrive so the first DLC will be free. Click through for images of merch available at PAX- What are you listening to?
This my new jam, right here. Press play!- Scott Pilgrim Vs. The World
But it has Poutine! lol- [Review] - Mafia II
The Important Stuff Mafia II will suck you in from the very start of the game. The atmosphere in the game is done very well. From the style of the buildings, down to the music and cars. Add in the AI banter and the cutscenes, and it will have the hours ticking by without you even realizing it. The game uses a chapter system, which you can choose to complete after fulfilling a mission duty. Of course, you don't have to end the chapter. You can use that time to tune up your favorite car, buy some new clothes, grab some food to refill your health meter, or even take some time to hunt for collectibles. By now, most know that the game uses actual vintage Playboy photographs, as an in game collectible. These can be found most anywhere, but beware! Mafia II tracks statistics. That's right, Mafia II knows how long you've been staring at those centerfolds, and proudly displays it in your statistics sheet found in the game's menu. There are also wanted posters found throughout the city, so be sure to check back alleys, if you're collecting those. Nabbing all the Playboy mags and wanted posters, will net you two separate achievements or trophies. There are also other various unlockables in the game. All can be viewed from the main menu, after unlocking or collecting them. I especially liked the posters. Mafia II does a good job of mixing up the missions. It's not always about go to point A and kill X amount of people. It's not a brainless third person, sandbox style shooter. You can use stealth in Mafia II. Not always, but some missions may turn out better if you do. The choice is yours, though. Another nice touch, were some minor events many might miss. You may see an AI person squabbling, or someone whose car is broken down. If you take your time soaking in this great game world, it may pay off in achievements or trophies. Take time to smell the roses. The music in Mafia II, is great. There are three radio stations in the game. Each one plays a different style of music. The track list is enormous, but with only three stations, you may hear several songs a bit too often. There are two different decades of music in the game, and the choices for both was done very well. Full track list You can't talk about a mafia game, without talking about combat. There are a handful of different weapons, and a fairly impressive melee system. While a similar style game uses a snap on locking mechanism for its shooting, Mafia makes it a bit rougher on you. That's good, though. The cover system works well, so you don't need to lock and pop through the missions. You won't go far in Mafia II, if you try that. Instead, if you're aiming close enough to an enemy and then zoom in, you may get lined up for a shot. Not always, but it makes the gunfights and the use of cover, much more interesting. Hand to hand combat is almost worth it. Whether it's a from behind stealthy neck snap, or a bare knuckle brawl. You can kill with your hands and feet in this game. Remember that, when you're walking around town, and you bump into a stranger on the way to buy some clothes. There are short cutscenes when you pull off certain moves, but the novelty somewhat goes away when you've fought a few times. It is an improvement on what we've seen in the past, but I only brawled when I was forced to. This is not a Grand Theft Auto clone. While they do share similarities, they are different games. That needs to be said, since people you run across will tell you otherwise. Tips and Tricks If you're wanted by the police, check above your compass. If it displays a license plate, buy new ones at an auto repair shop. If it shows a wanted poster, buy or change clothes, so you're not recognizable. If it was a simple hit and run, pull over and pay the small bribe. It's sometimes better than running away. I've ended up dead, just trying to lose the police. Apparently, seat belts weren't always used back then. Use the A button accordingly while driving! It inhibits the speed of your car and will keep you within the speed laws. Without the speed inhibitor in place, these era cars are pretty difficult to control under great speed. If you're driving without it on, you can still use it for cornering, before you reach your turn. You'll be under greater control. Also, using the hand brake without the speed inhibitor, is a recipe for disaster. You will lose control. If you find yourself in hand to hand combat, learn the enemies pattern. You can hold down the A button (dodge) for as long as you like, and not take damage. If the pattern is two swings, come out of dodge on that second punch, and light him up with a flurry of short punches. Reaction I had never played the first Mafia game, and didn't have any sort of reference if this sequel would be to my liking. I had known that it wasn't a typical sandbox, free roam type of game, and that sort of bummed me out. While I do wish this game had a multiplayer component to it, I still enjoyed Mafia II a lot. It sucked me in so badly, that I stayed up until 7:00AM one morning. I could not put it away. One more chapter! The story and the world itself, draws you in quickly, and never lets go. If I had any qualms about free roaming in single player, it was answered with the chapter loading in the main menu. I can revisit any chapter I completed, and do what I wish. There were a few odd occurences that happened in my playthrough. In one cutscene, my jacket flipped out and stretched about 4 yards in front of me. I looked like a 1950's Stretch Armstrong. Another time, I exited a vehicle wearing a raincoat, and the back was all bunched up like I was still sitting. The worst, however, was when I was going to a cathouse. I pulled up in my car, and was treated to an endless loading screen. I ended up installing the game to my hard drive, and that sorted it out. There are a few that will bring up clipping, or jaggies. You won't notice any of it. Only if you're looking for imperfections. I am looking forward to the DLC Mafia II has in store for us. I am hoping beyond hope, that 2k Czech considers a multiplayer component to Mafia II. Even if it's just some co-op missions. This game is ripe for it. There are many places in the game world, you don't even visit via missions. With an open multiplayer free roam, all those areas they built would definitely be visited and seen. It's a beautiful game world, too. If you're into mafia style or even era type games, you already own this and are enjoying it. If you've never played a Mafia game before, like me, I still think you'd enjoy it. As hard as it is for me to say this, though, you may want to rent it. It's a great game, but without any real reason to replay it after your 10-15 hours in it, I wouldn't feel right recommending it for a buy at $60. Not unless the DLC interests you, or a multiplayer element is added down the road. If it had multiplayer, it'd be a definite buy. The game is begging for it. So are the fans of the game, me included. I don't score games. If you skimmed to the bottom looking for a rating, sorry. What you seek is within the words I wrote.- Free Shank Soundtrack
The first two songs aren't available for download. There seems to be a problem with those two. Check back later for them. All others work.- Free Shank Soundtrack
http://shankgame.com/art/shank-soundtrack-available-now/ Give it a listen. It's actually quite good. <br> <object height="345" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsuite803%2Fsets%2Fshank-soundtrack&"></param><param'>http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsuite803%2Fsets%2Fshank-soundtrack&"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="345" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsuite803%2Fsets%2Fshank-soundtrack&" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href=" - Original Video Game Soundtrack</a> by <a href=" <br>- Amazon Ends XBLA Title Partnershop With MS
It's the second time MS has let us gift games, only to take it back away.- Amazon Ends XBLA Title Partnershop With MS
"Amazon.com is no longer selling Xbox Live titles via its website after the service was cancelled. Xbox and Amazon originally teamed up last year to offer full Xbox Live Arcade and Games on Demand titles for sales via the website. A notice now posted on Amazon reads: We are no longer selling Xbox LIVE arcade game codes on Amazon.com. You can continue to purchase Xbox LIVE points on Amazon.com and those points can be redeemed through your Xbox 360 console to purchase any of the games that were previously available." [source - VG247]- What are you listening to?
I listen to it everyday now. lol- What are you listening to?
Listen to it. Do yourselves a favor.- Lara Croft's new title to delay co-op feature
I've heard one person on Twitter say they've played local co-op. If you want to go on that, it's all I've heard.- What are you listening to?
I had never heard of The Temper Trap, until the day I posted those two videos. Stumbled across them actually. Glad I did, too. I like them a lot.- Mafia II Developer Call
Jack Scalici with 2K Games gives an overview of the game and answers a few questions about their upcoming sequel to Mafia. [audio:http://www.gamercide.org/wp-content/uploads/mafiaIIdevcall.mp3|titles=Mafia II Developer Call]- What are you listening to?
- Castlevania Harmony of Despair
- What are you listening to?
They released a new single "Splatter". Not on youtube yet, though. Click here to listen to it- Lara Croft's new title to delay co-op feature
Still launching on August 18th, but without its much touted co-op. That will come in early September. Right around the same time Steam and PSN gets the game. *edit* Correction. The same exact day PSN and Steam gets the game. Sept 28th. Wow. [source Joystiq & 1up]- The Odd and the Cool
Goon and Sed ftw lol- What are you listening to?
It is a really good album.- Deadliest Warrior Review
I may have sent the url of your review, to Pipeworks. =]- LIMBO
I was going to download it last night, but they were taking their time putting it on marketplace. I'll download the trial later tonight and deciding if I purchase or not. - What are you listening to?