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Welcome back to Gamercide!

Risen 2 release trailer

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  • 2 weeks later...

I got it but haven't had much time playing it yet. I decided that I won't be casting it when I play since the casting methods (all of them) hit the framerate in bad ways, where the camera movement looks choppy. So, because we're trying to raise our views to keep the 360p transcoding I'm playing other things that I can cast for now. It seems like it should be pretty awesome though.

I think you need to get back into the first game and finish it. It was slow at first, but as my character kept getting stronger and farther into the game, it kept getting better. Being able to blast everything with magic was so great after getting beat up by everything early on. Not sure how high levels in fighting or ranged skills would be though. Although,

I'm not even sure what kind of character to make in the sequel since magic is gone (it was bound to the island in the first game or something, maybe to the fire Titan, I don't remember)

I'm not sure I even have my saves. Not to mention starting in mid game with the difficulty of the fighting curve might prove frustrating. I just got so damn bored in that town.

Sticking to the main quests (heck, and even doing all the sidequests I found), it only took a couple long play sessions to get through the town, at least to the point where you can leave. There's actually a spot I found where you can jump out and survive if you really wanted out of the city. You'd just have to pay to get back in.

After leaving the town with a recommendation that allowed me to become a mage, then getting to the monastery, it was like a whole new game at that point. It really picks up when you've joined a faction and start developing your character, as the main plot starts to finally come out.

The patch really increases the playability with the addition of both block and dodge. The performance is decent now also. I've noticed better overall performance if I limit the frames to 45.

The patch really increases the playability with the addition of both block and dodge. The performance is decent now also. I've noticed better overall performance if I limit the frames to 45.

Wait, they didn't have the traditional block and dodge moves in the game? How did combat even work? You can't have a Pirahna Bytes game without block or dodge lol.

Wait, they didn't have the traditional block and dodge moves in the game? How did combat even work? You can't have a Pirahna Bytes game without block or dodge lol.

Well you could technically block, but all creatures basically would hit you regardless. It was effective against humans, but not creatures. There was no dodge at all pre-patch. Patch notes below.

Features

- Players can now block most attacks by monsters

- Player has a "dodge" move in the fight - double press the arrow keys while holding the right mouse button / goose-mode Y + stick right / left / back to controller

Balance / Tweaks

- There will now only be a maximum of ten autosave slots used

- Improvement in the attack behavior of the monster AI

- Improvement in attack behavior when characters were attacked from behind

- Improvement in the representation of vegetation

- Improving the visibility of objects

- Improving the representation of the terrain

- Guns sabotage in Puerto Isabella is now much simpler

- Dealer of the Sword Coast now sells rum

- Exploit removed while shooting mini-game

- Increases hit points of Mara

- Steelbeard's Hat can no longer be sold

Bugfixes

- Tree flickering in the distance is no longer on NVidia cards

- Solve problems with video cards in SLI

- Fixed crash when using a 7.1 sound system

- Fixed rare crashes occurring when climbing

- Fixed bug with "return to the ship" option

- Fixed an error when it rains indoors

- Crew members can no longer be killed by monsters

- Players will now receive the item-Fools juice after brewing

- Fixed an error in the learning of specific skills

- Various exploits removed

haha. Bet that was frustrating as hell. Thinking you're blocking but being hit anyway.

Not so much a bug, but a design decision. Blocking was only effective against human opponents. But, so many people complained about it the obviously decided to change it.

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