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The theatres interface. Another development is the Air Mapmode. This allows players to view each airbase across their nation, and the range of the planes stationed there. This shows how far a plane can go before coming back to refuel. It is great for planning bombing runs or sending in fighter planes to battle it out, as you can quickly see where each plane needs to be based. Having bombers based just behind the front line allows them to easily travel into enemy territory. The new partisan syst
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Developed by: Paradox Interactive
Published by: Paradox Interactive
Platforms: PC/Mac
Players: 1/up to 32
ESRB: E for Everyone
Note: For the Motherland requires both Hearts of Iron 3 and Semper Fi. Hearts of Iron 3 and its expansion Semper Fi have previously reviewed by Gamercide here, so this review will only analyse features added by For the Motherland.
For the Motherland is the second expansion pack for the grand strategy game Hearts of Iron 3. While it is an expansion pack, it does not bring with it a new story or time period, and does not bring new nations. It takes place in and around the events leading up to and including the Second World War. It brings with it many features, for every aspect of the game. Some may be fooled by the title, but it does not only concern the Soviet Union.
The new Theatre interface gathers information about each Theatre of War into one interface. It is very useful. With it you can see whether each theatre is properly defendable or not, what needs to be built or produced in the area, and which units are in the area. This makes it easy to quickly flick though the theatres that are going well, and to draw attention to the theatres which are struggling or will be easily lost. The interface also shows what objectives there are for each theatre, as well as what operation, if any, is taking place there. From this window it is also easy to set the stance of the units at particular fronts between defending, attacking, blitzing, withdrawing and preparing. In the same window, players are able to view some information on the theatres of allies, which is very helpful to see where they might need help. This is a great improvement which streamlines some of the strategic information into one place, to it is easier for the player to take it all in.
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Your main goal in the game is to negotiate with the terrorist, fulfilling his demands to ultimately try to bargain with him for the safety of the hostages. His demands seem strangely noble, including fixing the clock tower, shutting down a porn shop, and helping a tour guide on his campaign to improve the town. To solve all of these problems, you have to go through a series of Zelda-esque puzzles (things like "talk to the guy to get the bucket to fill it with milk to..." etc. etc. etc.). What
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Developed by: Straandlooper, Telltale Games
Published by: Telltale Games
Platforms: PC, Mac, iPhone, iPad
Players: 1
Rated M for Mature by the ESRB
Clapper's Wreake. The town that took the "Great" out of Britain. When a terrorist holes himself up in a building with hostages there and no one seems to be able to reason with him, it's time to call in Hector, the so-called Fat Arse of the Law.
Hector: Badge of Carnage is a crude, point and click adventure where you play as Hector, an overweight cop with a sarcastic attitude. Not to say that he's a bad guy, he's a good cop overall, he just lacks hygiene. And pants (initially). Hector isn't overly thrilled about being called upon, but he's the only one left with all of the negotiators killed by the terrorist.
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All the usual gameplay elements are still here and essentially the same. This time around, after escaping from a septic tank out in the countryside and getting back to civilization, you find yourself in a local festival known as Clapfest. You make your way through the festival, talking to people and picking up odd knick-knacks with which to solve the various problems you run into. It was kind of nice to have the game take place in one mostly contiguous area, as opposed to using a map to travel t
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Developed by: Straandlooper, Telltale Games
Published by: Telltale Games
Platforms: PC, Mac, iPhone, iPad
Players: 1
Rated M for Mature by the ESRB
It's the final act and once again Detective Inspector Hector finds himself stuck in a small room without any pants. After confronting and subsequently being captured by the terrorist in the finale of the second episode, Hector once again starts out in a perilous situation where one wrong move and he's up a certain creek - though this time quite literally.
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Unfortunately, great water effects and an engaging story can only do so much to mask the unresponsive and sluggish and unnecessarily complicated controls. Jumping over a fiery pit to a balcony should not be a complicated affair. Furthermore, it really shouldn’t send you careening in the wrong direction if you do get the button combination right. There are also issues with story and cut scene pacing, which seems to be a trend in gaming in general. I shouldn’t get a cut scene every 10 to 15 ste
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[Review] - Hydrophobia
Developed by: Dark Energy Digital
Published by: Microsoft Game Studios
Players: 1
Rated M for Mature by the ESRB
The Breakdown
A group of terrorists, known as the Malthusians, has taken over the luxury liner the Queen of the World. As Kate Wilson, you are on a mission to escape the sinking wreckage with your life. All the while your co-workers and friends are dying around you.
The Important Stuff
Hydrophobia is a typical 3rd person action-adventure game that integrates some of the most amazing water effects to date. The tale of a giant luxury liner, that has taken the place of cities due to the “great population flood”, under siege by a terrorist group makes for some very tense moments that will have you on the edge of your seat. As water rushes in around you, you can really see where the time was spent on the game. The HydroEngine, which was created specifically for the game, and allows for more realistic water effects that are different each time you play the levels.
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There isn't really an objective in the game aside from maybe seeing how far you can go. You can play the game normally like any other shooter, flying around the levels, blasting enemies until you find the level exit. If you can't find the exit, you can stand still and a guide line will lead you to it. And when you get to that exit, you move "up" to the next level. Sounds simple enough, but the twist is that you can also go inwards, to find levels within enemy ships, power ups, and even yours
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Developed by: Jason Rohrer
Published by: Jason Rohrer
Platforms: PC
Players: 1
What happens when you cross Geometry Wars with Inception? You get a space shooter of epic, layered proportions. Inside a Star-Filled Sky is a space shooter unlike any other. I say space shooter for lack of a better term, as you're really in some odd, layered pixel dimension.
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Some of the great details on units. Before a battle is played, however, the game shows one of its most interesting points. After selecting a character on the campaign map and moving to a mission, the player is presented with a written story, accompanied by sketched images. This helps advance the plot and really draws players into the world. It is almost a choose-your-own-adventure style story, allowing players to actually decide what their character will do. This helps players relate to the cha
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Developed by: Neocore
Published by: Paradox Interactive
Players: 1
Platforms: PC
King Arthur: Fallen Champions, the latest addition to the King Arthur strategy roleplaying franchise by Neocore fills the gap between King Arthur I and II. It is, however, very accessible to new players as well. One might assume from the name that this is a strategy based in reality, but this is not so. Along the journey, players will come across many fantasy elements as well. Set in a fictional land in ancient Britannia, players will fight knights, twilight creatures, tribals, and other fantasy creatures
The game follows the stories of three heroes on their respective paths. Players take on the roles of Sir Lionel, a human knight, Lady Corrigan, a magical Sidhe, and Drest the Chosen, a shaman from the northern regions. The player can play any character at any time, but must complete all of their stories before the finale. This provides a good level of variety, as each character and their units are different on the battlefield. Characters can be leveled up, and gain experience points to spend on abilities and acquire equipment, like armour and weapons.
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The Important Stuff Mafia II will suck you in from the very start of the game. The atmosphere in the game is done very well. From the style of the buildings, down to the music and cars. Add in the AI banter and the cutscenes, and it will have the hours ticking by without you even realizing it. The game uses a chapter system, which you can choose to complete after fulfilling a mission duty. Of course, you don't have to end the chapter. You can use that time to tune up your favorite car, buy some
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Mafia II
Developed by: 2K Czech
Published by: 2K Games
Platform: Xbox 360, Playstation 3, and PC
Players: 1
ESRB rating: M 17+
The Breakdown
You're Vito Scaletta. You find yourself back home in Empire Bay, after getting injured in World War II. Once back home, you realize some things have changed, while others haven't. Your Mother and Sister haven't changed one bit. However, your best friend from childhood, Joe Barbaro, most certainly has. Joe has a few things to show you, and you too will change after being introduced into the seedy underbelly of his newfound, Costa Nostra (mafia) world.
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All the signature humor is there, with various areas, new and old, to explore. You start with none of your spellbook spells from the main adventure, but a few new ones await, such as a spell for pulling objects and enemies towards you, and a spell to place portals like those in the eponymous game (guess which). Having not played Magicka in ages, The Stars are Left provided an experience that was both familiar and new. There are new robes and items to find, and many new Lovecraftian enemies to
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Developed by: Arrowhead Game Studios
Published by: Paradox Interactive
Platforms: PC
Players: 1-4
Magicka has come a long way with all of the new updates and DLCs, but aside from the Magicka: Vietnam DLC, they've only been robes, items, and levels for the arena and versus modes. Now finally a true addition to the Adventure mode has been released. This isn't a quick, challenging little map like Magicka: Vietnam either. There are three full chapters with checkpoints, bosses, and cutscenes.
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The biggest change of course is that guns are much more prevalent. All of the enemies now wield guns ranging from AK-47s to RPGs, will attack you from a distance, and have humorously been renamed to the Goblincong. There is fitting new music that blasts as you make your way through the jungle, and now you have the mildly useful ability to crouch behind cover. You can still use all of your normal spells, but in the Vietnam Rescue Mission challenge you don't get most of your spellbook spells aside
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Developed by: Arrowhead Studios
Published by: Paradox Interactive
Platforms: PC
Players: 1-4
You already know we here at Gamercide love Magicka. But does the new DLC stand up to the greatness and originality of the main game, or will it just leave you with nightmarish Vietnam flashbacks?
Magicka: Vietnam is a fairly small DLC. It consists of two new Challenge maps, and adds nothing to adventure mode. However one of the challenge modes is structured similarly to adventure mode, with three screens you must make your way through to complete the level. The other mode is a new arena with just one small area to face waves of the new enemy types just like the other arenas
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This would initially seem like a negative, however after the palette swapping and redundant move sets that was rampant in part 2, this time around each character has their own play style and move sets. This translates to a ton of play variety and no two characters play the same. Almost anyone can find a character that will just "feel right" to play and almost every character is well balanced. Speaking of move sets, the controls in the game are extremely well balanced. There are 2 control scheme
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Developer: Capcom, Eighting
Publisher: Capcom
Platforms: PS3, Xbox 360
Players: 1 - 8 Players (Only 1-on-1 with 8 player lobbies)
Genre: Fighting
For more than a decade fans of the Marvel Vs Capcom series have begged and pleaded for a follow-up to the wild and crazy fight fest that was Marvel Vs Capcom 2. With the release of Marvel Vs Capcom 3: Fate of Two Worlds' release did everyone get what they wanted? Does round 3 of this legendary arcade staple live up to the hype? Read on fellow comic and fighting game fans to find out if we got what we wanted or are we still waiting for a great follow-up to this great series.
When you first start up this game, you can tell right from the beginning that a lot of love and care went in to the latest outing in the franchise. Right from the intro video you will catch glimpses of the new characters that are being introduced. With the roster whittled down from the insane 56 playable characters of MvC2 to a standard 36 characters and 2 available for download.
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The Reapers have finally arrived, and have begun to lay siege to civilization around the entire galaxy. Even after all the warnings Commander Shepard had given, no was prepared, nor could they truly be even if they tried. The stage is set as the Reapers begin their assault on Earth and Shepard is forced to retreat aboard the Normandy. The only hope for Earth now is for Shepard to rally together as many of the other galactic races to stand together against the Reapers as he can for one last stand
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Developed by: Bioware
Published by: EA Games
Platforms: PC, Xbox 360, PS3
Players: 1, with 4 player cooperative multiplayer
Four and a half years since the launch of the revolutionary original Mass Effect, which introduced a new style of RPG, the final installment of the trilogy has released. More than four years of hype are riding on it. And with as epic a follow up as Mass Effect 2, the stakes are even higher.
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Part of the Campaign map Aside from the action-RTS style gameplay, there is a heavy RPG element. The player character levels up and can distribute points into various attributes, skills and weapon proficiencies. Companions and armies level up as well. Characters and companions can be outfitted with many different armours and weapons. Towns and castles live and breathe, their economic situations changing and reflecting the goods that they produce. Armies get hungry and have to eat. Factions send
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Developed by: TaleWorlds
Published by: Paradox Interactive
Platforms: PC
Players: 1/Multi
ESRB: T
Mount and Blade: With Fire and Sword is a stand-alone expansion to the acclaimed games Mount and Blade and Mount and Blade: Warband. Unlike the previous games With Fire and Sword is based on a historical novel of the same name by Polish author, Henryk Sienkiewicz. It has players enter into an ongoing war between five Eastern European factions during the 17th Century: The Polish Republic, The Tsardom of Moscow, The Kingdom of Sweden, The Crimean Khanate (early Turkey) and The Cossack Hetmanate (early Ukraine).
Therein lies one of the greatest strengths of the game: the ability to create your own history. After making your own character, the game allows players to recruit, lead and manage an army of various units as they fight real time battles in third or first person and carry out strategy tactics on the large campaign map. Players can ally with any faction and even control their own fortresses and towns as a lord of that faction.
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Menu navigation has been simplified with a world hub a la Super Mario 3 after the first level is completed. Each successful level completion expands the pathways of the world and level labels indicate special features. For instance, red levels are harder and levels with a flashing question mark have hidden exists. Gameplay remains virtually unchanged (Step 1: Run, Step 2: Splode, Rinse and Repeat), though ziplines and bouncing trampolines have given new aspects to the stages, which do occassion
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Ms Splosion Man
Developed by: Twisted Pixel Games
Published by: Microsoft Games Studios
Platforms: Xbox 360 (XBLA)
Players: Single and Multiplayer
With a spray of champagne and a stray celebratory bow, Ms. Splosion Man opens with the accidental creation of the Ms. while the scientist are carelessly celebrating their successful capture of her male counterpart. The second game in the Splosion Series created by Twisted Pixel, Ms. Splosion Man runs on the famous Beard engine, making it quick to pick up for fans of the original and easy to learn for newcomers. Ms. Splosion Man pays homage to classic arcade and console games such as Sonic, Mega Man, Super Mario Bros. 3, and of course Ms. Pacman.
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Orcs Must Die! is about the last of the War Mages defending the fortresses of the Order, an organization dedicated to stopping the orcs from invading their world. In each fortress there is a rift leading back to your home world, which you must stop the orcs from entering. You are given many traps to place as you progress through the game, as well as archers and paladins that will attack nearby enemies. You also have weapons ranging from your trusty crossbow and blade staff, to items that allo
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Developed by: Robot Entertainment
Published by: Microsoft Studios
Platforms: PC and Xbox LIVE Arcade
Players: 1
Rated T for Teen by the ESRB
Darwinism be damned, those crafty orcs have evolved adaptations that make them march straight into battle, directly through deadly traps and into incoming crossbow fire. It's pure science, orcs must die. Orcs Must Die! isn't so much a tower defense game, as it is a strategic third-person action game wherein you must defend your base with the traps and weapons at your disposal. Sure you plan out where to place the spike traps, arrow walls, and such to maim as many passing orcs as possible, but you actually get to be in the fray as well.
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All of what makes Orcs Must Die! fun to play is there, and improved. All of the traps, the strategy, the weapons. The gameplay is largely the same, but new weapons and traps abound, as well as a new upgrade system. Several new traps range from bug zapper-like shock turrets to bear traps, and an awesome new guardian, dwarves that throw explosives and can melee enemies that get too close. Dwarven mud wrestlers. Always effective. There are so many new weapons and traps that I barely had a chance t
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Developed by: Robot Entertainment
Published by: Robot Entertainment
Platforms: PC
Players: 1-2
The orcs are back, and in greater numbers. But no worries, this time you can bring a friend along for the slaughter. Orcs Must Die! 2 offers a wide array of improvements over the original game, while retaining all of the great gameplay that made the first a hit.
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Pinball FX 2 really isn't a game unto itself. It is a free base of the game that allows you to try each table before you buy them. This sounds weird, but in this case it really does work. If you test out a table and decide you like it, go buy it. Also, if you have the first Pinball FX your tables import over in to the new shell and they get a graphical and physics upgrades. Tweaks are found throughout the multiplayer and the competitiveness of the leader boards really does make the game shin
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Developer: Zen Studios
Publisher: Microsoft Game Studios
Distributor: Microsoft Game Studios
Platform: Xbox 360 (XBLA)
Mode: Single player, Multiplayer
I’m going to be honest I've never been a huge fan of pinball. I have never been good at it, no matter how hard I try. However, there was something about Pinball FX 2 that caught my eye. Be it the colorful tables, the licensed characters, or hope that this could be the pinball game that finally breaks me out of my funk for pinball. Did it succeed? Read on and let's find out.
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Big Science labs is the setting for this latest entry and much like the 2 games in the series, none of the experiments are going quite as planned. With Splosion Man captured, she will have to utilize all the gadgets in the lab to save him from the Mighty Eternal. Much like the full non-pinball game, the main goal of the table is to 'splode' as much as possible to save him. The aesthetic of the table really does a great job of conveying the feel of the Splosion Man universe. Bright colored exp
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Twisted Pixel and Zen Studios have teamed up to bring us another table in the number one pinball simulator on gaming consoles, Pinball FX 2. Ms. Splosion Man graces us with her presence in this latest release. Does it live up to the standards set by Marvel and the other Zen Studios tables? Splode on through and let’s see.
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With the release of another Marvel character themed table for Pinball FX 2, Zen Studios has brought us another amazing table to their pinball simulator. This time Captain America gets the royal treatment with a World War II themed table that doesn't disappoint. Every detail of the table is well done and screams Captain America. Bright colors and array of different lights, bumpers, and spinners all animate to bring the table alive. You'll see Cap standing guard over the table and the villaiAdded by spawn622
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Zen Studios has maybe the best pinball simulation game on the market today with Pinball FX2. In my previous review I mentioned that the upcoming Fantastic Four table. With its release, do we get another great addition to the already stellar table lineup? Keep on reading comic fans and let's find out in Gamercide's first "Quick Review" As with all the other tables, Zen Studios has done a great job capturing the feel of the Fantastic Four comics. Artwork for the table is colorful and quite impresAdded by spawn622
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The Pirate Stronghold, the first available, and some units. Missions range from collectable missions, assault missions (going in on land to destroy buildings, kidnap people), chasing down boats and waging war on the seas. The world is alive, with boats from various other factions such as the Netherlands, Britain, Spain and France always sailing around. Missions earn money, which can be spent hiring units, building strongholds, buying a new boat and even upgrading the boats you own. Naval warfar
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Developed by: Nitro Games
Published by: Paradox Interactive
Platforms: PC
ESRB: T for Teen
Note: Check the bottom of this page for a short update on the state of the game.
Pirates of Black Cove is difficult to classify. Players sail around the Caribbean gathering and completing missions on both land and sea, in an aim to gain access to a Forgotten Isle and defeat the Pirates of Black Cove. Part role playing, part strategy, this game is a casual one.
When first starting a game, players can choose one of three playable characters. These characters, each with different stats, level up though the game and earn abilities. The character you choose is playable on land, where they can command up to three other units hired from a stronghold.
Along the way, the player will become champion of three different pirate factions, the Pirates, Buccaneers, and Corsairs. Through these factions, missions are handed out. Every third mission will be a plot-advancer, often a special mission such as a boss fight. Along the way, you and your pirate crew will take the fight to various pirate icons, such as Sirens and the Kraken.
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Overall, the game play remains largely unchanged from previous versions, which isn’t a bad thing at all. You’re still defending your front yard, back yard, and roof from the oncoming zombie onslaught. All the mini games from the other versions are intact as well. A new mini game that is roughly based on one of Popcap’s other XBLA titles (Heavy Weapon) brings you a super powered pea shooter to face the zombies. The addition of multiplayer and co-op is very welcome. In co-op, each player plants th
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Plants Versus Zombies
Developed by: Popcap Games
Published by: Popcap Games
Players: 1-2 (Local Only)
Rated E10 (Everyone 10+) by the ESRB
The Breakdown
The zombies, they’re coming…to your Xbox. One of the best takes on the tower defense genre has come to Xbox Live Arcade. Do reworked controls, new game types, and extremely polished graphics make this a worthwhile addition to your Arcade game collection? Read on to find out.
The Important Stuff
Plants Versus Zombies has become the standard tower defense game for most people. Starting out on the PC and making the excellent jump to the iPhone and iPad, the game faces the same challenges as most point and click games do when making the jump to a console, the controls. How do you keep that same feeling of using a mouse with analog sticks? Luckily for us, Popcap has really done a great job in making the controls feel just right in this latest port. A lot of tower defense games could take a cue from Popcap and tune their controls better.
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The Important Stuff This game plays very similar to Bejeweled or even Hexic, but allows for a TON more freedom in movement than those games. You can not only move your nus (pearls) up, down, left, or right by one space, you can pretty much move them anywhere on the board. This freedom of movement gives you the chance to setup strategies for how the pearls fall and disappear when matched. This simple change also brings more challenges. In classic mode, there is a time limit for each level, so you
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Category: Games
Released: September 6, 2009
Seller: Victor Alonso Padilla Gonzalez (Happy Nutz Studio)
Current Version: 1.0 (iPhone OS 3.0 Tested)
File Size: 9.3MB
Current Price: $0.99
Rated 4+
The Breakdown
Popnus is a match 3+ style game with a twist. You are free to move the pearls wherever you want. This allows you to setup your own strategy of how the pearls disappear.
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I can't say much of the story other than what's shown in trailers and comprises about the first third to one half of the game, or I'd spoil some great plot twists. After the events of the first game you awaken once more as a test subject for Aperture Science. You are quickly greeted by a new character, an AI core with a British accent, who is going to help you along your way with some vague escape plan. This new character begins to establish some of the clever humor written into the game with
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Developed by: Valve Corporation
Published by: Valve Corporation
Platforms: PC, Xbox 360, PS3
Players: 1-2
Rated E10+ by the ESRB
Not only is the cake not a lie, but you can have seconds! Portal 2 is the sequel to the massively successful Portal, which quickly ascended to cult status, with many of its elements becoming memes that can be found on practically any gaming forum today. But does it live up to the charm and originality of the first game?
Short answer: YES. Portal 2 is every bit as good as the first, and better in almost every way. From beginning to end, it had a much more cinematic feel to it, with more characters involved and much, MUCH larger set pieces than the first. Whereas the first game was mostly a series of smallish chambers, with some parts where you get to go outside of the testing area towards the end, Portal 2 allows you to explore a great deal more of Aperture Laboratories. Though the game is still linear, there is a lot of detail that can be seen in the environments, from turrets being built and packaged, to the inner workings of the tube based weighted cube transportation system, and much more.
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Military Map Mode showing the unit cards that represents armies. These cards stack upon each other. When creating buildings or units, applying decisions, and moving troops around the map the game uses a drag and drop system. By picking up a building card, for example a railway, you can drag that card onto a region to begin construction. When you pick up a unit or building or construction, the map becomes colour coded so you can see where it is possible to put said building/unit. Green means it
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Developed by: AGEOD
Published by: Paradox Interactive
Platforms: PC
ESRB: T for Teen
Pride of Nations is a turn based grand strategy game from AGEOD that tackles the period of history between 1850-1920. It is a very detailed historical game, and as such is a very in-depth game for the player. Players can start the game at different times, setting up different scenarios for play. So far, the scenarios include the grand campaign, the Indian Mutiny, Risorgimento, the Second Boer War and the Russo-Japanese War. The Spanish-American War has also been added by downloadable content.
Each scenario has different objectives, and are of different lengths. These range from 10 turns in the Spanish-American War, to 1680 turns in the Grand Campaign. Each scenario has different playable factions. In the Grand Campaign, players can choose from eight different nations. These include Great Britain, France, Prussia, Austria, the United States of America, Russia, Japan and Sardinia-Piedmont (which later becomes Italy). Each of these has a different style of play.
The game allows freedom to choose goals for your nation, though these are limited by the historical capabilities of the nation. This means that goals such as huge colonisation are unrealistic for a country such as Prussia, who will have their hands full at home. That is not to say that smaller countries aren’t as interesting as big powers such as the US and Great Britain,as each have its set of stuggles. The game is for those who are into this period of history, and want to hop in and live the history that they love.
The game is controlled via a system of map modes and submodes, making it quite easy to control everything, once one figures out how to control it all properly. By going into one of the modes, such as Economic, Military, Decision, and Colonial modes, the map and bottom bar fill with the various options for that purpose. When entering economic mode, the map features icons representing what commodity each region is producing, among other things. When in military mode, all the armies on the map are represented by larger unit cards (see screenshots) Within those modes, there is a sub mode, for splitting the features of each mode. For example, the economic submode fills the bottom bar with various buildings that can be constructed. This system of control is quite a lot to get used to when learning how to play the game, and really poses a problem.
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After a brief little cutscene at the start of the game that has Nelson Tethers pondering about his past case, you are thrown into solving a small puzzle. Telltale Games couldn't call it Puzzle Agent 2 without there being puzzles after all. This puzzle is relatively easy. It is just a matter of moving around the circular bands and getting the symbols to not repeat themselves. This puzzle however is the only one you might enjoy. You are quickly thrown into repetitive and often lackluster puzzle so
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Publisher: Telltale Games
Designer: Graham Annable
Platform: Windows, Mac Os X, PSN, iPhone, iPad
Genre: Puzzle/Adventure
Release Date: June 30, 2011
Price: $2.99 -iPad, $.99 -iPhone, and $9.99 -PC
The one man puzzle solving machine of the FBI Nelson Tethers, is back on the case solving puzzle-esqe crimes in the followup to 2010's Nelson Tethers: Puzzle Agent, Puzzle Agent 2. In this sequel, Nelson is still bothered about the unresolved case from the town of Scoggins including the still missing Isaac Davner. Nelson is determined to put all of pieces of the puzzle together and figure out what really is going on in the tiny town of Scoggins. Do you have the wits to help Nelson finally say "case closed" on Scoggins or will you start this adventure only to never finish it? Let's find out in our review of Telltale Game's, Puzzle Agent 2.
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