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The History of the Modern Graphics Processor

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Here's a long, but good article on GPUs from Techspot.

 

http://www.techspot.com/article/650-history-of-the-gpu/

 

 

The evolution of the modern graphics processor begins with the introduction of the first 3D add-in cards in 1995, followed by the widespread adoption of the 32-bit operating systems and the affordable personal computer.

 

The graphics industry that existed before that largely consisted of a more prosaic 2D, non-PC architecture, with graphics boards better known by their chip’s alphanumeric naming conventions and their huge price tags. 3D gaming and virtualization PC graphics eventually coalesced from sources as diverse as arcade and console gaming, military, robotics and space simulators, as well as medical imaging.

 

The early days of 3D consumer graphics were a Wild West of competing ideas. From how to implement the hardware, to the use of different rendering techniques and their application and data interfaces, as well as the persistent naming hyperbole. The early graphics systems featured a fixed function pipeline (FFP), and an architecture following a very rigid processing path utilizing almost as many graphics APIs as there were 3D chip makers.

 

While 3D graphics turned a fairly dull PC industry into a light and magic show, they owe their existence to generations of innovative endeavour. Over the next few weeks (this is the first installment on a series of four articles) we'll be taking an extensive look at the history of the GPU, going from the early days of 3D consumer graphics, to the 3Dfx Voodoo game-changer, the industry's consolidation at the turn of the century, and today's modern GPGPU.

 

This was posted a bit ago. So all four parts are already up.

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