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Battlefield 3 Mega Thread

Featured Replies

battlefield3mm.png

Welcome to the Battlefield 3 Mega Thread. There will major editing in the works so please stay tuned!

General Information

Release Date: October 25th, 2011

Developer: EA Digital Illustrations CE

Publisher: EA

Beta: Sometime September, 2011. Medal of Honor or Battlefield 3 Pre-Orders from Origin get early access, 48 hours in advance.

  • On the Xbox 360 version of Battlefield 3, the game will ship with 2 disk instead of one. On the Playstation it will ship on one disc.
  • The campaign is set near the Iraq-Iran border, where the US Marine Corps is fighting the People's Liberation and Resistance (PLR).
  • Battlefield 3 features the return of class-based game play, with four classes: Assault, Support, Engineer and Recon.
  • Will be using the new "Frostbite" engine built especially for Battlefield 3.
  • Battlefield 3: it takes 100 hours to unlock everything. Per Kit.
  • Battlefield 3 to run in 720p, 30fps on consoles
  • Sniper is not one-hit kill
  • Console versions do have a "Server Browser" allowing users to choose what server they want to play on.

Beta Information -NEW-

In regards to the Battlefield 3 beta, the billion dollar question is “when”.

Speaking in a roundtable interview in Sweden last week, game dev head Patrick Bach was coy when pressed on a specific date.

“Soon,” he said.

A fellow DICE staffer added: “Well, we’ve said September, so it’ll be soon.”

Bach then said: “Before the game ships,” before his teammate said, “Sometime between now and the end of September.”

The final game itself releases on October 25.

Bach went on to say the alpha and imminent beta are working tests, and are very much affecting the end product.

“There were plenty of complaints, of course,” he said in answer to VG247 reader Colin Gallacher, who asked whether or not feedback from the alpha had impacted the shooter.

“There were some things we found out that we wanted to change based on the alpha; quite a lot, actually,” he said.

“Everything from gun-balancing to the placement of the objectives on the Rush map; we actually moved them around based on [the fact] that the first base was quite hard to take. We are still moving things around on that map to utilise feedback from the alpha.

“That’s why we’re doing it. It’s not to market the game, it’s actually to test it in a proper way. There are hundreds of things that we’ve changed since the alpha.

Pre-Order Information

All pre-orders of the Limited Edition will grant access to the "Back to Karkand" DLC pack.

Pre-order at select retailers and Origin will include the "Physical Warfare Pack."

Videos

so wait are you saying that if I am sniping and I headshot some guy across the map, he won't die?

  • 3 weeks later...

I managed to get one round in before the 360 servers went down. I love it so far! The recoil is pretty nuts, but whatever. I like how so many people have been canceling their preorders because of the bugs in the BETA. People are dumb.

Edit: Also, Gamercide Platoon?

  • Author

I don't know man, the game is pretty bad. Beta or not, it better be more than what they hyped it up to be in less than a month because MW3 is looks better each and every day. The beta has really thrown me a curveball.

Bugs/glitches or not, Im digging the Beta. Connecting to EA online can be a huge pain in the ***, but I enjoyed it enough to also download it on PS3 so I could play it in bed. On top of everything, its a gorgeous game. Being killed at your spawn sucks though.

That said, it was played safe being almost too much like Bad Company 2. This game like so many though, is way over hyped.

This game like so many though, is way over hyped.

That's what happens to almost any shooter in between a CoD release. CoD games, loved at first, then berated once it starts to get old and another war shooter is on the horizon. IW is best, no wait, Treyarch is best. Yadda yadda. lol

I don't know man, the game is pretty bad. Beta or not, it better be more than what they hyped it up to be in less than a month because MW3 is looks better each and every day. The beta has really thrown me a curveball.

What is it you're not liking?

  • Author

The graphics and the overall feel of the game, it feels a way too similar to BF:BC2, it's just not "smooth."

I liked the shooting, but it pretty much felt like a BC2 mod with a worse presentation, also, why a no vehicle map, heck why is there even one in the game(I know there was 1 or 2 in 1942 but I don't remember any in BF2 or BC2). Glad I just kinda ignored how everyone was hyping it up all year. I'll probably play it a little more to see the changes to the classes.

Oh, and yeah, buggy as hell, I know its supposedly an old build, but having a beta this buggy this close to release is just bad marketing.

The graphics and the overall feel of the game, it feels a way too similar to BF:BC2, it's just not "smooth."

Well, this isnt the final version of the game. The graphics are going to be different for the final release. Its going to be very different. It will get better, thats what betas and alphas are for. Things will be fixed and changed in patches.

"This means that the code you are now playing is actually quite early and not representative of the final game." -Straight from the Battlefield blog.

Beta has done the job it set out to. Fix bugs.

We’re more than half way through the open beta and thrilled to see so many people still enjoying the game while continuing to give us great feedback. As part of our dedication to showing you how your feedback is directly affecting and improving Battlefield 3, here are the latest Top-Ten Community Issues that we’re addressing.

1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.

There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.

2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems

While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.

3. Will DICE have enough time to iron out everything by release?

Please see General Manager Karl Magnus Troedsson's blog post regarding this question.

4. Can we have ability to change settings/options before deployment into match on PC?

The ability to modify your settings via the deploy screen has been added into the retail game.

5. Issues with terrain stability and “falling into the map” on Operation Métro

This has been fixed for the beta via a server side update.

6. Kill cam sometimes zooms out too far or outside the map

This has been fixed for the launch of the retail game.

7. A bug that sometimes keeps some players from being able to sprint

This has been fixed for the launch of the retail game.

8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)

This has been fixed for the launch of the retail game.

9. Downed bodies appear to be dead, but are not

The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.

10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?

The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.

Don’t forget to keep submitting your ideas and issues to the Battlelog forums. Thanks to your help and participation we’re on track to make Battlefield 3 our greatest game to date!

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