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And there you have it folks, what I think is our first kid review of a game. After watching him play it on the iPad, I think it was a little easy for him and hope they bring some harder puzzles out in an update. However, overall, he, his friends, and his sister had a great time with it. For $0.99 you can't go wrong with fart noises, jazzy music, and cute doggies. If you have smaller kids, I think this would be right up their alley.
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Developed by: Bombajam
Platforms: iOS
Price: $0.99
Release Date: April 15, 2013
As a parent, it's sometimes tough to know what games are going to be fun for your kids. Especially younger kids. We here at Gamercide wanted to do something about that problem. That said, enter our first review (That I can think of) written by one of our little ones. The way I approached this was to allow him to play the game and then I wrote a list of questions for him to answer that are basically the same ones I would answer myself when writing any review. My son is 7 years old and when he heard the idea of being able to get a game, play it through, and then answer a few questions about it, he was over the moon excited. Keep in mind while reading the answers, I have not edited them or changed anything. This is his honest review of the game after playing it through to completion twice. So without further delay here's Hayden's review of Shade Dogs:
Added by spawn622- 9 comments
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I’ll be honest. Not well. I went into this game with the expectations not of the game surpassing the original Amnesia, but at least holding the same ground; the same terror, the same unsettling feel. Expecting too much would have just been letting myself down from the get-go, it's a formula for failure; but it's certainly fair enough to expect the game to be at least as successful as it's predecessor. Without divulging too much of the storyline, it's difficult to explain exactly where A:AMfP wen
- amnesia
- amnesia: a machine for pigs
- horror games
- PC
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Tagged with:
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Title: Amnesia: A Machine for Pigs
Developer: The Chinese Room / Frictional Games
Publisher: Frictional Games
Genre: First-person Horror Adventure
Platforms: Windows, Mac, Linux
Release Date: September 10, 2013
Price: $19.99 (USD)
Amnesia: A Machine for Pigs has extremely big shoes to fill. The original, Amnesia: The Dark Descent has been heralded as one of the scariest games to date, spawning thousands of Let's Plays, reaction videos, and hilarious stories. Frictional Games did a fantastic job with a small team, a limited budget, and an incredibly large imagination.
But how did A:AMfP fare?
Added by MrsBadExample- 20 comments
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After selecting a new save, you are whisked away to a planet type land where you are greeted by two friendly and extremely helpful faces from A World of Keflings. With their help, you quickly find out that these small pint sized creatures have crashed and need to get back home with your help of course. How is a giant avatar suppose to land a hand to something that is other worldly? By building them a kingdom! Nothing has changed with the easy peasy controls when it comes to crafting supplies an
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Developer: Ninja Bee
Publisher: Microsoft Game Studios
Platform: Xbox Live Arcade
Release Date: Wednesday October 26, 2011
Genre: City Building
Players: Single Player, Local Multiplayer
Rating: ESRB E for Everyone
Price: 320 Microsoft Points
Distribution: Xbox Live Marketplace
Little blue aliens are landing and invading your world in Ninja Bee's 2010 followup to A Kingdom of Keflings, A World of Keflings. These friendly, tiny, and so humorous bundles of joy are looking for you to help build them an alien friendly kingdom. Do you have what it takes to build a kingdom for aliens? Let's fire up that Xbox, hit play on A World of Keflings, and find out in our review of A World of Keflings: It Came From Outer Space DLC.
Added by Siren- 0 comments
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I would be remiss if I did not mention the music in the game. Our good friends at the newly re-branded HyperDuck SoundWorks do one hell of a job with the tunes in the game. When I interviewed the guys a few months back, we got to sample some of the tracks from the game and I have to say, the remainder of the music did not disappoint. I can not wait to see what these guys have up next for us and hope to nail them down for another interview soon. **Just a subtle hint there for the guys** I serious
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Developed by: X10 Studios
Players: 1
Platforms: PC (Available through Gamer's Gate, Desura, Steam, Direct2Drive, and directly from X10)
Drawing from various classics such as Metroid and Mega Man X, A.R.E.S. Exinction Agenda is the first chapter in an episodic side-scrolling shooter. Set in the 21st Century, Earch is over polluted and we are facing extinction. A processing station is sent in to Earth orbit to help with this problem, but is overrun by "zytron" that kills the station's systems and turns all the machines hostile. ARES is a robot tasked with clearing out the station, rescuing the hostages, and stopping the machines.
Graphically the game is quite impressive. There is a consistent frame rate and everything has a very futuristic aesthetic. The character designs have an anime feel to them which really lends well to this type of game. ARES' look really great after his armor upgrade and in motion really does give a Mega Man X feel that I love. The bosses at the end of each level are really impressive and give a good sense of scale to the game.
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AirBuccaneers originally was conceived back in 2004 as a mod within Unreal Tournament III during Epic's "Make Something Unreal" contest. Now almost ten years later a new and improved standalone version has graced my PC's hard drive and I have to admit to you I'm completely hooked! There is just something so mind-bogglingly satisfying about taking to the skies in a hot air balloon of death and watching your enemies plummet to the ground in a fiery blaze after a hail of cannon fire. Original
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Developed by: LudoCraft Ltd.
Published by: LudoCraft Ltd.
Platforms: PC
Release Date: Dec 5th, 2012
Available on Steam for $14.99 (3/25/13 - On sale today for $5.09 which is 66% off!!!)
If last year you approached me to say you had an idea to create a game where you pilot hot air balloons which are loaded up with cannons, rockets and flamethrowers I would have to say my interest would have been piqued. Throw in persistent character leveling, hilarious taunts (you really have to hear these to believe them), ship boarding, round it all out with two opposing forces of vikings and pirates and I would have told you to shut up and take my money! Thanks to Steam's GreenLight service this is exactly what happened when gamers united to give LudoCraft Ltd the go to release their fantastic fantasy balloon battling title, AirBuccaneers.
Added by ThermoNukePanda- 6 comments
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The combat has been changed up to where Ezio is even more powerful, but the enemies are more aggressive. It is now possible to chain finishing moves. Upon killing an enemy, if you direct your next attack towards another you can perform a finishing move on him, and continue this streak by targeting another enemy after that. This is similar to the other AC games where enemies would suddenly lose heart and run away, lowering their guard for easy kills, but much more stylish. Most of the new weapons
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Developed by: Ubisoft Montreal, Ubisoft Annecy (multiplayer)
Published by: Ubisoft
Platforms: Xbox 360, PS3
Players: 1 offline, with 4-8 player multiplayer
Rated M (Mature) by the ESRB
Assassin's Creed II was a great game and improved upon the already revolutionary first Assassin's Creed in almost every conceivable way. With Assassin's Creed: Brotherhood, Ubisoft aims to improve even further upon an already great series, even adding a completely new multiplayer mode. But is it worth the full price, or is it little more than an expansion?
You don't need to read to the end of this review to know my personal impression of this game. The answer is yes, the game is absolutely worth the full price, and is much more than a simple expansion. It continues the story of Desmond's ancestor, Ezio, while picking up right where Assassin's Creed II left off in the present time line, with Desmond and his new found fellow Assassin's running from the Templar's and seeking sanctuary. Though it doesn't seem possible, Brotherhood actually manages to refine the winning formula of AC2 even further. There is easily as much to do in Rome, though it is a single, connected city (with stretches of countryside in between), as there was to do in all of AC2.
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Almost all of the side activities return as well. You can buy shops, complete faction challenges, recruit assassins, and collect those notorious collectibles. The assassin recruit metagame is much the same, but now you can capture cities by doing certain contracts, and gain an income of money and ingredients. As for the collectibles, they're not so bad this time around. There are 100 data fragments and 10 memoir pages. After collecting half of them you can get an in-game map showing the loc
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Developed by: Ubisoft Montreal
Published by: Ubisoft
Platforms: Xbox 360, PS3, PC (reviewed)
Players: 1 offline with 8 player multiplayer
It's that time again, where we sharpen our hidden blades and get ready to brutally assassinate hundreds of inept guards in our quest for the truth.
You once again take up the mantle of Ezio Auditore da Firenze, now an old man, but still every bit as capable as in his previous outings. The formula still holds true, and most of the features from Assassin's Creed Brotherhood have returned. Main story missions are in Sequences, or chapters, and most of them have bonus objectives to complete for full synchronization (a better score).
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Easy to Navigate Menus New developer Bit Barons is making their PC and Mac debut game with Astroslugs. This cute, vivid, and vibrant puzzle game has what it takes to make Bit Barons a household name, but the question is, can Bit Barons deliver? In Astroslugs, you play as a small purple slug who is traveling the universe activating slugballs in the form of ancient glyphs in order to fuel the slugs space ship. [ Easy Does It.... The slugballs are found by traveling the universe and putting th
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Developer: Bit Barons
Players: Single Player
Genre: Puzzle
Platforms: PC and Mac
Release Date: January 27, 2011
Price: $13.99 on the Official Website for Astroslugs
Added by Siren- 0 comments
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Your move, universe. The game starts out with a level very reminiscent of the final boss battle of N64 classic Sin and Punishment. You fly around using your lock-on projectiles to fight the entire freaking planet. Or rather a colossal, menacing entity emerging from it. The story is certainly very epic and Japanese, taking inspiration from various sources including anime and mixed Asian mythology. The entire structure of the game is modeled after an anime series, with levels being separated
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Developed by: CyberConnect2
Published by: Capcom
Platforms: PS3, Xbox 360
Players: 1
Betrayed by his fellow demigods. Locked away in Hindu hell for 12,000 years, his rage building all the while. Asura's wrath is great indeed, and now he has returned to set things right.
Let's clear one thing up right away. As much as it might seem so, this is not a Japanese God of War clone. There are certainly some similarities, but Asura's Wrath is very different from God of War or other similar hack'n'slash titles. In fact very few, if any, games are all that much like Asura's Wrath at all. The approach taken is quite unlike most games you may have seen. You spend as much time watching the game as playing and interacting with it. This may turn many players off, but if you're willing to give something innovative a try, you might be surprised to find a rather engaging experience.
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The game starts in a very familiar way, but with some subtle differences. Einstein is loaded in to the DeLoreon and sent 1 minute in to the future. This is where things that you thought you knew, go off the rails. Once you take control of Marty you are put in Doc's lab to get a feel for how things will play. The controls handle well for an adventure game. Using the left control stick you will guide Marty around in the lab and run in to a few familiar characters. You'll also recognize quite
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88 miles per hour, a DeLoreon, stolen plutonium, 1.21 gigawatts, and a Flux Capacitor. Those are the things it takes for time travel to be possible. Thanks to Doc Brown we know this and understand it. Sort of. I mean, what the hell is a gigawatt anyway. I guess for the purposes of this review that's neither here nor there. Just know this going in, Doc is in trouble and it's up to you to control Marty and figure out what's going on and save Doc.
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Let me put it this way: I've been playing the original on and off for almost a year and had about 9 hours of in game time in it (time spent actually in a song, so it's more than it sounds like). In just two days I added another 4 hours to that time. Those evil geniuses over at Cold Beam Games knew just what needed to be added to bring an already addictive game to a whole new level of addictiveness. Whereas in the original you would max out after a certain point, and everything after that was
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Developed by: Cold Beam Games
Published by: Cold Beam Games
Platforms: PC, PS3
Players: 1-2, online and offline
Rated E for Everyone by the ESRB
Beat Hazard in itself was an extremely fun music visualizer slash space shooter often compared to Geometry Wars. Rightly so, as the basic gameplay is much the same, with the onslaughts of enemies coming at your omnidirectionally firing ship, equipped with devastating, screen clearing bombs. The twist is that the gameplay is powered by your music. Your firepower is immediately influenced by the intensity of a song, while enemy and boss spawn patterns are determined by various factors throughout the entire song. Every song generates a different level, but the same song file will always generate the same level.
It all comes together in a very slick, flashy, space shooter powered by your own music. Beat Hazard was a very fun game when it was released back in early 2010. Fast forward back to today and now we have a new DLC that adds many new features to an already awesome game. But are the new additions worthwhile?
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In addition to these staple modes, Bejeweled 3 brings these unlockable modes; Diamond Mine, Poker, Ice Storm, and Butterflies. Diamond Mine allows players to “dig” for gold and treasure by swapping gems next to the dirt to expose the collectables. In Poker players must create the best hand by swapping gems on the main game board to have that gem appear in their hand of cards. Using the special gems in a swap will increase the total score for that hand. Ice Storm brings rising columns of ice that
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While the three in the title might lead some to believe this is the third game in the Bejeweled series, it is actually the fifth and the only direct sequel to Bejeweled 2.This fantasy themed variation on the same is a far cry from the original Bejeweled released ten years ago with only two modes of play. Bejeweled 3 provides players with 8 modes of play and 8 types of gems to swap.
Bejeweled 3 brings back 4 traditional modes of play, as seen in Bejeweled 2, and adds 4 new modes. Returning on the platform are Classic mode, Zen mode, Lightning mode, and Quest mode. Classic mode is the basic Bejeweled game at its core. Players continuously swap gems until there are no more moves to make. Zen mode is an endless mode designed to help relax the player with soothing ambient sounds and breath modulation while they swap gems continuously. Lightning mode is the classic time trial mode where players attempt to get the highest score possible within a 60 second window. Quest mode provides 40 unique puzzles each containing mini games with tailored objectives different from the standard game.
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One of Many Deep Sea Puzzles The game may sound easy on the surface, but a number of interesting blocks make the puzzles much more difficult then moving a few blocks out of your way. There are blocks that attract each other, ones that repel each other, spring loaded blocks, ice blocks that slide until they hit something, blocks that move together, and even a very tricky snake block that can move in multiple directions but carries its tail with it. Other blocks will stand in your way before yo
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Developed by: Bitfield GmbH
Platforms: iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad. Requires iOS 3.2 or later
Players: 1
Rated 4+ by Apple Application Ratings. ( contains no objectionable material )
Blockado Deep Sea is the fourth and most difficult installment of the Blockado series. With the change of difficulty also comes a change of scenery. As the name would imply your puzzle solving skills are put to the test under the sea. The sea overlay and subtle ocean sounds provide a nice relaxing atmosphere to solve the puzzles in. Deep Sea builds on the Blockado puzzle solving series where you must get a treasure chest to the exit. You are challenged to do this in a certain amount of moves, with fewer moves resulting in a higher star rating. The problem is you have other blocks in your way and, with the exception of one, they can only be moved lengthwise.
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Graphically this is a stunning 2D sidescroller. The look of the game is very reminiscent of the latest Castlevania games. Backgrounds move independently from the foreground and enemies jump in and out from all directions. The game animations flow seamlessly between each other, much like Bayonetta. Enemies are extremely varied and are all just as well designed as Bloodrayne herself. The soundtrack is also another strong point for Bloodrayne Betrayal. From the title screen you get piano ball
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BloodRayne hasn't had the best track record. A couple of lackluster action games from the last console generation probably doesn't have many excited for this new iteration. Will the drastic departure from the original's style be enough to win over new fans? Let’s delve in to this 2D blood fest and see what we get. When WayForward announced they were working on a Bloodrayne title for XBLA, it was a pretty big shock. Their last game, A Boy and His Blob was really. A button dedicated to sucking the blood out of your enemies is a HUGE departure from the dedicated button for hugging. I've never been a fan of the Bloodrayne series, but I think I've been converted after this one.
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Gathering Fun by taking buddies for a ride. Those are the basic principles of how the game is played. As you collect more fun and build better vehicles you can gather fun much faster and also reach places that were unreachable before. Once you have obtained enough fun you can use it to add gravity to the objects orbiting earth and bring them down. Some items just add more buddies to the world, but many of them are plot points that must be removed from orbit in order to progress the game.
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Developed by: Ice-pick Lodge
Published by: bitComposer Games, Viva Media
Platform: PC
Players: 1
Rated T by the ESRB
Cargo takes place in a vibrant world where a well meaning but incompetent group of mechanical gods have flooded the planet and broken gravity. This has resulted in humanity being on the verge of extinction, and has left a random assortment of their objects orbiting the earth. The very Gods responsible for humanity's demise have decided to replace us, and all our rubbish, with a new form of life called 'Buddies' . Buddies only have one purpose and that is to have fun. This is where you come in.
You are piloting a blimp searching for salvage when you crash into a nearby island. You are then tasked by the Gods to help these buddies have fun. You do this by kicking them ( they love to fly ) and driving them around on one of your vehicles. The faster the better. Whenever you help a buddy have fun it is added to a running total that acts as your currency. Fun is the only thing the Gods have faith in anymore and they will trade that fun for vehicle parts. Parts can also be salvaged by finding crates around the map.
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Now, what truly separates Harmony of Despair from other Castlevania titles is that it is completely multiplayer focused. It can be played single player, but you will have a hard time beating any levels solo until you get some exceptional equipment. The game can be played with up to 5 other players online. The game can be very hard, especially some of the bosses, but with a well rounded group that knows what they're doing, it becomes a lot easier. The characters have enough variety to round out t
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Castlevania: Harmony of Despair
Developed by: Konami
Published by: Konami
Platform: Xbox 360 (XBLA)
Players: 1 (2-6 players online)
Rated T (Teen) by the ESRB
The Breakdown
Castlevania is a traditionally single player only franchise, not known for having any multiplayer. Will Konami's first truly multiplayer focused Castlevania title please fans, or is it a disappointment? Read on to find out.
The Important Stuff
Castlevania: Harmony of Despair is essentially a loot game. You don't level up your character in the game like Symphony of the Night, but rather you increase your stats by getting better weapons, armor, and accessories. This may sound a bit strange at first, but there is a very clear sense of character progression as you continue to upgrade your equipment.
There are 5 characters in the game from various Castlevania titles, including Alucard, Soma, Jonathan, Charlotte, and Shanoa. Each of them has a unique style of play and their own set of skills that can be leveled up in various ways based on who you are playing as. For instance, Soma has a chance of gaining souls from any slain monsters, which can be used as attack spells or equipped like an accessory to boost stats, depending on the soul, while Charlotte has a magical shield that blocks enemy magic and has a chance to absorb it to use for herself. Acquiring multiple souls or spells will increase that particular ability's level. Jonathan and Shanoa have subweapons and magic spells respectively which are found by defeating enemies and leveled up through use. Alucard's spells only level up by getting them from chests, bosses, or scrolls dropped by enemies.
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Wren and Reynold both learn that something more sinister is at work in their neighborhood after stopping at a seemingly quiet jack-o-latern decorated house. Unfortunately for your brother or sister, depending on your choice you made at the beginning of the game, this house is anything but quiet. Mistaken for a giant piece of candy corn, the monsters that have invaded your neighborhood kidnap your sibling and it is up to you to get him or her back and stop the monsters from taking over your neigh
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Developed By: Double Fine
Published By: THQ
Platforms: XBLA, PSN
Players: Single
Release Date: October 19, 2010 and October 20, 2010
Price: $15.00 on PSN and 1200 MS Points
Version Reviewed: XBLA
It's every candly loving fiend's favorite undead holiday, Halloween. As two siblings argue over who is going to lead their night of Trick or Treating, they have no clue what is in store for them, but the monsters that have taken over their once quiet neighborhood are determined to make sure that they find out.
Double Fine and THQ take a stab at adventure/role playing with their latest arcade friendly title, Costume Quest.
In Costume Quest you will find yourself in the middle of a classic sibling rivalry. It is up to you whether sister Wren or her brother Reynold will take the lead for the night's festivities of Trick or Treating. After deciding between the fighting siblings, the kids put their respective costumes on with you being a blue robot that can eventually skate with later upgrades and your sibling A.I. dresses up as a giant piece of a Halloween candy staple, candy corn.
Added by Siren- 0 comments
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There are plenty of zombie games, and even more RPGs, but surprisingly few hybrids of the two, not counting RPGs that happen to include zombies somewhere in them. Dead Island essentially plays like Borderlands, as many have aptly pointed out. The game mostly focuses on melee weapons. There are two categories of melee weapons: sharp and blunt, which are good at severing and breaking limbs respectively. The weapons wear down and have to be repaired, but it is possible to upgrade and mod your
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Developed by: Techland
Published by: Deep Silver
Platforms: PC, Xbox 360, PS3
Players: 1-4
Rated M for Mature by the ESRB
It's the zombie apocalypse and you're trapped in paradise, or is it hell? Regardless, you must fend for yourself and meet up with other survivors to get through this calamity. Fortunately, you've brought some friends. Dead Island is a four player cooperative open world zombie role-playing game. That's certainly a mouthful, but it makes for a surprisingly fresh concept considering how oversaturated the market for zombie games is.
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As I said, I have never touched a Dead Island game before and I was worried I wouldn’t be the right person to review its follow-up, however after playing the game; I think my fears were unwarranted. While the game isn’t great, it’s not terrible by any means. The visceral feeling of dismembering zombies with all sorts of weapons really works, especially in co-op. There are tons of quests, environments, weapons, and zombie types to keep things fresh throughout. Also, the character progression syst
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Developed by: Techland
Published by: Deep Silver
Distributed by: Square Enix
Platforms: PC, Xbox 360, PS3
Release Date: April 23, 2013
Physical Copy Available for $49.99
Dead Island Riptide is the follow up to the 2011 game Dead Island. The original was fairly well received and sold very well. That said I’ve never touched the original game. Will this be a hindrance or a blessing for Riptide? Read on and find out if I had as much fun bashing zombies around as most or if I put down my machete and walked away disappointed.
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The first thing you'll notice is that the environment feels much more open than the first Dead Rising. Sure Willamette Mall was huge, but it just feels different to be able to actually walk around in an outside environment, in the streets of Still Creek. Though most of them are boarded up for obvious reasons, you can explore many of the houses and shops to find items of varying usefulness. One awesome new feature is the ability to combine items to make special weapons. To make a special weapon y
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Dead Rising 2: Case Zero
Developed by: Blue Castle, Capcom
Published by: Capcom
Players: 1
Rated M (Mature) by the ESRB
The Breakdown
Are you a bad enough dude to save your daughter from turning into a zombie? The zombie outbreak that started in Dead Rising has spread beyond Willamette, Colorado, and Chuck Greene, a former motocross champion, finds himself in search of a temporary cure called Zombrex for his infected daughter. Is Dead Rising 2: Case Zero able to stand on it's own as a good game, or is little more than a paid demo? Read on to find out.
The Important Stuff
Dead Rising 2: Case Zero is a prologue to the upcoming (you guessed it) Dead Rising 2. You play as Chuck Greene, a former motocross star who must find Zombrex, a medicine that delays zombification for 12 hours, for his infected daughter Katey. Chuck and Katey find themselves stranded in the small town of Still Creek which has been overrun by zombies. With the military set to arrive by nightfall, and quarantine in effect, Chuck must find a way to escape with his daughter before the military takes her away from him.
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The Important Stuff Let me start off by saying one thing that will blow your mind: This game plays like Bushido Blade. If you haven't played Bushido Blade, shame on you. If you have, then that last sentence may have you wondering how I could even compare the two. Allow me to explain. In Bushido Blade, most battles are won by a single, unparried strike. While you may not be able to kill your opponent in one hit in Deadliest Warrior (unless you hit them in the head just right), it only takes one o
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Deadliest Warrior: The Game
Developed by: Pipeworks Software
Published by: Spike Games
Platform: Xbox 360 (XBLA)
Players: 1-2 (2 player versus, online and offline)
Rated M for Mature by the ESRB
Link to Purchase from Microsoft
The Breakdown
8 of the fiercest warriors in history battle it out to see who the Deadliest Warrior is in this brutal fighter. Based on a TV show of the same name, what can we expect from this game? Does the game deliver, or is it just another mediocre tie-in? Read on to find out!
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The story centers on Dust, a somewhat cloaked figure that is woken up in the forest by a mystical talking sword called Ahrah and a flying sidekick named Fidget. As Dust awakens, he steps in to a world that is being overrun by monsters and runs across a village that needs to be saved from an impending monster horde. From there, the story of Dust's past and a war between races unfolds. With Fidget and Ahrah in tow, Dust sets out on his quest to regain his memories and determine what is going on in
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Developed by: Humble Hearts
Published by: Microsoft Studios
Platform: Xbox Live Arcade
Players: 1
Dust: An Elysian Tail. Just the name brings great joy to the members of Gamercide and a lot of the gaming community. We've been looking forward to the game for a very long time now. Back in 2009 we hooked up for an interview with the awesome and amazingly talented guys of Hyperduck Soundworks and our excitement for Dust only grew stronger after talking with the guys. You can check out our follow-up interview with Chris and Dan from 2010 here.
Dust: An Elysian Tail is an action RPG that was set for the Xbox Indie Games Channel, but after winning the 2009 Dream.Build.Play Challenge, it was given a full XBLA release. The game was basically designed by one man, Dean Dodrill, from the ground up. It was originally set for a 2011 release, but was later added as the anchor game for the Summer of Arcade of 2012. With its release, it will take its rightful place in the upper echelon of not only Xbox Live Arcade games, but of all the latest Xbox 360 games in general. Let's dive deeper in to the world of Dust and see if it can live up to my super high expectations. Sneak preview guys . . . It totally does.
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The world of Fable III is based heavily on your decisions and promises that you make to other leaders throughout the game. The decisions not only effect your moral standing with the people of Albion, but also your relationships with others in the world around you and in some cases it is a matter of life or death. Can you order innocents to die for a supposed "crime" and save the love of your life or should your lover die and have the lives of the civilians spared all in the name of doing the r
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Developed by: Lionhead Studios
Published by: Microsoft Game Studios
Players: 1 player, 2 player cooperative online and offline
Platforms: Xbox 360, Microsoft Windows
Rated: M
Date of Release: October 25 2010 in North America and Australia and on October 29, 2010 in Europe
Albion is about to face it's biggest threat yet and it is up to you whether or not Albion can muster up enough force to rise above and defeat it or crumble under it's very own regime and existence. How will you lead the revolution? Will you be the hero that Albion desperately needs and deserves or will you be the tyrant that rules with an iron fist?
In Lionhead Studio's latest entry into their highly successful Fable series, Fable III is set 50 years after the events of Fable II. You find yourself as either the prince or princess depending on your gender choice at the beginning of the game, living under the ruling of your tyrant brother King Logan, who has taken over the crown from your father or mother which was the character you played as in Fable II. He has turned the world of Albion and it's surroundings into nothing but wastelands for poverty and crime. The people are outraged and determined to see a change and they look for you to do it as your first major decision on your Road to Rule happens very early in the game.
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"Slicing" may be a bit generous here. While the mechanic works great, it becomes more of a flailing of your arms than precise ninja like skills. It's not as easy to pick up and play as the mobile version, but overall it works much better than anticipated. There are multiple game modes to keep you entertained. Classic Mode asks you to slice as many pieces of fruit as possible without slicing a bomb or missing 3 pieces of fruit. Arcade Mode adds in bonus bananas that can double your points, fr
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Cutting fruit. Sounds simple right? Well, when put in game form it becomes an astonishingly addictive concept. You are a ninja whose sole purpose is to cut fruit. Previously it was limited to the mobile market. Deft finger flicks would allow you to slice through fruit and avoid bombs. Can Halfbrick bring this same game play to Kinect?
If you've played the mobile version, you know the deal here. Fruit is thrown up on the screen and you have to use your hands to slice it. Slicing multiple fruit at once gives you multipliers and you gain more points. Occasionally, game ending or point sapping bombs will be thrown across. Don't slice those.
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The controls are fairly typical of the series thus far, but there are enough tweaks to make this installment feel new and different enough. The ability to swap between weapons mid combo is a very welcome addition. Also, this time around, the other weapons you are given actually have a place. You won’t just be using the Blades of Athena throughout the entire game. Each weapon feels different enough and you may even find a favorite other than the standard blades. Upgrading the weapons is the same
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God of War 3
Developed by: Santa Monica Studio
Published by: Sony Computer Entertainment
Platform: PS3
Players: 1
Rated M by the ESRB
The Breakdown
Kratos has been on a mission of vengeance for the death of his family for over 5 years. Gods, Titans, and a bestiary full of monsters have stood in his way, but not even death could stop Kratos’ quest for the revenge he so desperately desires. Using a narrative that ties together every single game in the series, including God of War: Chains of Olympus on the PSP, the death of Zeus is finally within Kratos' grasp in this, the final game, in God of War series.
The Important Stuff
Picking up right where God of War 2 left off, Kratos is on the back of the mother of the Titans, Gaia, as they ascend Mount Olympus. Gaia and Kratos are soon attacked by Poseidon. Both Gaia and Poseidon utterly dwarf Kratos. During the battle you are forced to make your way across the back, arms, and hands of Gaia to make your way to the eventual face-off with Poseidon. This opening sequence of the game is one in a laundry list of incredible set pieces that really give you a sense of the grand scale the game is trying to achieve. And achieve this goal it does. On his way to the final battle with Zeus, Kratos is forced to face lesser gods, such as the aforementioned battle with Poseidon, a battle with Helios (Which is different than the demo we were given, which was surprising.), and a chase with Hermes.
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