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Previews

12 articles in this category

  1. Title ·
    Zoomed in view of the water, and the variation in land height. While it may seem that playing as the clan leader is the best choice, there is actually a lot more to worry about. Revolts, Daimyos wanting to separate from your leadership and the general struggle of power make things difficult. For the purposes of this preview, let’s choose Hosokawa, the easiest clan. We start of at war with many clans, which can make things difficult. It is best to make peace with at least some of them. When open
    • Developed by: Paradox Interactive

      Published by: Paradox Interactive

      Platforms: PC

      Release Date: 9/13/2011

      Sengoku, a grand strategy game based on the “Sengoku Jidai” or “Warring-States” period of Japanese history will be released by Paradox Interactive on September 13th this year. This first look is based of a preview copy of the game, and so will not fully reflect the final copy. During my preview session with Sengoku, I was given the chase to play through some some campaigns as various clans. This preview will detail my experience with one of them.

      When you first go into single player, you are greeted with a nice view of the entirety of Japan, along with the various historical starting periods and a panel for info on your chosen group. The map really looks great in full 3D. Rolling hills, rivers, trees and settlements (such as castles, watch towers) litter the landscape and make this Japan a treat to play in. Players are able to zoom in close, or watch from a preferred distance. The camera tilts slightly when zoomed all the way in, and this makes the 3D features more prominent.

      From this screen we can pick different map modes. These also help choose our character that we will play as. Clan Mode lets us play as a clan leader, controlling larger land masses and having to contend with other, smaller characters in the clan. Daimyo Mode lets us see and choose to play as the leaders of what are best described as states within the clan. These characters control smaller amounts of land, and are under the control of the clan leader. Character mode lets us choose to play as much smaller areas within these states, like local districts.

    • 0 comments
    • 1995 views
  2. Title ·
    One of the first levels of the game, showing the grid and basic towers. Players also get to control their own units, with the goal of destroying the enemy castles. Picking units and sending them in waves against the rival castles is easily done, though it takes some getting used to. Once it is learned, it is easy. Each class of unit, for example soldier, will slowly level up the more it is used. With this, its stats are improved, its character model becomes fancier, and of course, its price inc
    • Developed by: Paradox Interactive

      Published by: Paradox Interactive

      Platform: PC, Xbox 360, Playstation 3, Ipad

      Release: 6 December 2011

      Defenders of Ardania is an upcoming tower defense game, set for release in December this year. It is set in the fantasy world of Ardania, the same world from the Real Time Strategy series, Majesty, also published by Paradox Interactive. We were given a chance to play a preview build of the game. In it, players take the role of the human leader, referred to as “Your Majesty” as they attempt to figure out why Sir Foxwalde has attacked. Rest assured that the story progresses much further than that, with players utilising and fighting units from a variety of races along the way.

      Defenders of Ardania has great visuals. Towers and units are well detailed. Environments also look good, and players experience a variety of them throughout the story. As mentioned, it is a tower defense game, so players are definitely going to be looking at these towers often. Towers range from those with large crossbows and catapults, to flamethrowers and crystals, and those are just some of the human towers. Towers change visually as they are upgraded. There are specific towers to use against different classes of units, and a variety are needed to succeed.

    • 0 comments
    • 2731 views
  3. MattK ·
    While the jury is still out regarding Heavy Rain's playability (is it just a CG version of the full motion video games of the mid-90s peppered with quicktime events?), its packaging for the Europe-only special edition evokes the fun meta connectivity of the PC adventure games of the late 80s and early 90s. Sure, some games' pack-in manuals have had a good meta quality to them (Grand Theft Auto's manuals are brochures highlighting that particular city's hot spots) and limited editions come with
    • 1 comment
    • 1392 views
  4. MattK ·
    While Assassins-in-Training maybe mourning the lack of achievements/trophies in the Battle of Forli DLC (out Jan. 28), the trailer highlights some of the story potential that the Memory Segment 12 offers.  And while this might not be "Episodes of Renaissance" like GTAIV's DLC, the potential for such expansive DLC is there. Via Kotaku
    • 0 comments
    • 1099 views
  5. MattK ·
    Sure they just announced the game a few days ago, but with 10 years and both Marvel's and Capcom's rosters having grown by leaps and bounds, speculation as to who the new and returning challengers will be has already got fans on the net speculating.  While only 6 have been revealed so far (3 on each side, and all fighting game vets except for Chris Redfield), the trailers and promotional posters almost act as teaser reveals for the characters yet to be revealed.  Think you recognize any?  Hit th
    • 0 comments
    • 1131 views
  6. spawn622 ·
    The first webcomic for Crackdown 2 has been released and it gives a little backstory in to the world of Crackdown 2.  Take a look at the video embedded below:
    • 0 comments
    • 1078 views
  7. spawn622 ·
    With a Holiday 2010 planned release, Warren Spector's Disney project has an opening cinematic that explains some of the story and shows just how devious Mickey used to be.  Take a look and let us know what you think in the comments.
    • 0 comments
    • 1213 views
  8. spawn622 ·
    If Halo can do it, why can't Metroid.  Watch as Samus walks through a war zone in the Zero suit and explains a little about the games plot that Team Ninja is putting together in their upcoming game for the Wii.  I hope to get a better copy of the commercial later today, but this will have to do for now.  Enjoy!
    • 0 comments
    • 1126 views
  9. spawn622 ·
    NinjaBee games brings us the follow-up to their 2008 XBLA hit, A Kingdom for Keflings.  Slated for release during "winter" of this year A World of Keflings will be shown in greater detail at PAX.  Take a look at the trailer below and a quick synopsis of the upcoming game: Build a robot, rescue the princess, make friends with a dragon and help a creepy witch get even creepier. Take your Xbox LIVE Avatar on a journey through exotic lands while you help the tiny Keflings build and customize t
    • 0 comments
    • 1206 views
  10. spawn622 ·
    Telltale Games has dropped a few details about the Back to the Future game that was announced in June.  Very little is known about the game currently but below are a few tidbits from the press release and other sources: The game will include the likenesses of Michael J. Fox and Christopher Lloyd as the characters Marty McFly and Doc Brown (Seen in the concept art above). Christopher Lloyd will also provide his voice for the games. Other characters from the series will make appearances, al
    • 0 comments
    • 1213 views
  11. MattK ·
    Last week we posted one of the gameplay videos for Megaman Universe.  It evoked classic Mega Man gameplay...almost a bit TOO classic, as the stages seemed to resemble remixes of stages from Mega Man 2.  And we still had no clue about the special characters that would guest star (Ryu and American Box Art Man). Well, Capcom Unity has revealed the nature of Mega Man Universe.  The people behind the new stages and characters won't be the Capcom designers but the Mega Man Universe players. Taking cu
    • 0 comments
    • 1232 views
  12. MattK ·
    One of Dead Rising 2's new features is the ability to create and customize new weapons. A meta website, Tape It or Die, has been created to help residents of Fortune City survive the zombie plague that started five years ago by making them aware of the various methods of weapon creation, providing blogs and pictures in hopes of creating the "ultimate weapon." What they may have provided, though, is perhaps the "ultimate spoiler". For those of you who haven't survived the outbreak of Willamette
    • 0 comments
    • 1271 views

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