Interviews
3 articles in this category
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Following my review of Inside a Star-filled Sky, I had a chance to talk with the developer, Jason Rohrer about some aspects of the game. He answered some of the questions I had and was able to provide some insights into the game's design. The following are some excerpts of the chat that I had with him, edited into Q&A format. Q: Any survival tips? Q: The game has a very unique concept, but I had some trouble in later levels. Q: I really do like the idea of it, but it is indeed more of an "Added by Kevnvek
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Gabbin’ with Gamercide An interview with Chris Geehan & Dan Byrne-McCullough – Hyperduck Music Studios About a year ago we did an interview with the guys from Hyperduck Music Studios. In our first follow up, we see what the guys have been up to, what’s new, and dig for some big announcements. That said, let’s get started and see what we can find out. Q – Alright guys, for the uninitiated, give us a quick introduction to who HyperDuck Studios is and how you guys got started. (Don’t wAdded by spawn622
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With each and every “Gabbin’ with Gamercide” we will look to bring you many interviews with members of the gaming world, from not only the console world, but the mobile gaming market as well. We try to give a “behind the scenes” look at what makes each company do the things that they do. In this interview, we get to know the CEO and Founder of one of the premier mobile gaming developers in the market today Kiloo. Teaming with Manomio, Kiloo worked to release one of the very first retro gamingAdded by spawn622
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