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<rss version="2.0"><channel><title>Articles: News</title><link>https://gamercide.com/articles/news/page/3/?d=1</link><description>Articles: News</description><language>en</language><item><title>Sony Fires Back at Sony, The Last Guardian Was Never On Hiatus</title><link>https://gamercide.com/articles/news/sony-fires-back-at-sony-the-last-guardian-was-never-on-hiatus-r1068/</link><description><![CDATA[
<p>Yoshida responded at the Tokyo Game Show by saying that Jack Tretton threw those words out there and that the game was never on a hiatus.</p><p><em>"Hiatus, I never... It was Jack Tretton! He used that term, and I said no, hiatus is misleading. It was a hiatus in terms of releasing new information. The game has never stopped - the team has always been here. They're going through the re-engineering of the game, so the team size is smaller, because it's more engineering focused right now."</em></p><p>Yoshida reiterated that despite the smaller team, the game is development.</p><p><em>"We're waiting for the right time to re-introduce The Last Guardian in an appropriate way. I can't... Well, the game is in development, and it's well staffed, and Ueda-san is here, working - even though he's not a Sony employee, he's dedicated to the product. But we're not ready to update yet."</em></p><p>The Last Guardian which was announced at E3 2009 and was suppose to release in 2011 on the PS3, however was delayed. Since then not much has been said about the title other than hints of gameplay and plot and this recent announcement that the game is still in the development stages.</p><p>via <a href="http://www.ign.com/articles/2013/10/03/the-last-guardian-was-never-on-hiatus" rel="external nofollow">IGN</a></p>
]]></description><guid isPermaLink="false">1068</guid><pubDate>Thu, 03 Oct 2013 15:50:00 +0000</pubDate></item><item><title>Transgender Journalist Says She Was "completely dehumanised" at an Xbox One event</title><link>https://gamercide.com/articles/news/transgender-journalist-says-she-was-quotcompletely-dehumanisedquot-at-an-xbox-one-event-r1067/</link><description><![CDATA[
<p>Laura Kate Dale, a transgender journalist is claiming that Fraser Millward; a British comedian and actor who was hired for the event, humiliated her by referring to her as an "it", "thing", "he" and "this one". Laura who made the announcement over Twitter stated that she <em>"Hopes someone from Microsoft sees this"</em> and said that people at the event <em>"refused"</em> to let her talk to the comedian after his comments were made and that they attempted to apologize.</p><p>Microsoft who is a supporter of transgendered individuals and even sent a Master Chief cosplayer and Warthog to Seattle's recent Pride parade issued the following statement, <em>"We are aware of an incident yesterday on the Xbox booth at the Eurogamer Expo, at which an inappropriate comment was made, and we apologise for any offence caused."</em></p><p>The comedian in question, Fraser Millward also released a statement saying, <em>"No offence was intended when I referred to Laura Kate Dale as ‘this person’ after I asked the audience to applaud her...</em></p><p><em>...and I would like to take this opportunity to apologise for any offence and hurt I may have caused.</em></p><p><em>There will be no further comment or response regarding this matter"</em></p><p>Since the story broke, Laura is also claiming that she has been receiving hateful remarks directed towards her on Twitter and she wishes that the story never made it public. She has asked websites like Kotaku to pull the story from their website to which Kotaku declined and issued a statement encouraging their readers <em>"to remember that there are human beings on the other end of your online comments".</em></p><p>Eurogamer Expo are investigating the situation.</p><p>via <a href="http://kotaku.com/xbox-one-presenter-humiliated-me-on-stage-says-transge-1421596988" rel="external nofollow">Kotaku</a></p>
]]></description><guid isPermaLink="false">1067</guid><pubDate>Thu, 03 Oct 2013 14:50:00 +0000</pubDate></item><item><title>Xbox One News on Day One Update</title><link>https://gamercide.com/articles/news/xbox-one-news-on-day-one-update-r1066/</link><description><![CDATA[
<p>The update addresses the system's firmware changes that were needed after the change of policies that occurred when fans moaned over several key features that were set to appear in the Xbox One. Unfortunately for the Xbox One consoles that were set to launch could not be tweaked to reflect those changes hence the need for the update.</p><p><em>"We are optimising Xbox One so that the day one update is as fast as possible. While we're still finalising the details, we expect that the download will take between 15 and 20 minutes for most users,"</em> stated Xbox One's Chief Platform Architect Marc Whitten to <a href="http://www.ign.com/articles/2013/08/05/ask-microsoft-anything-about-xbox-one" rel="external nofollow">IGN</a>.</p><p>Whitten also explained that every single Xbox One title will be able to use the cloud service, existing Xbox Live gamertags will be carried over to the Xbox One, and there will be optional updates from developers that gamers do not have to download immediately and can continue playing online without interruption.</p><p>Whitten also confirmed that you can be signed on at the same time with the same gamertag on one Xbox 360 console and one Xbox One console and reiterated that Xbox One is no longer region locked and also that gamers can turn the Kinect sensor completely off in the settings.</p><p>The Xbox One is set to launch this upcoming holiday season on the same day as the Xbox 360 launched, November 22nd. Xbox One's competitor the PS4, releases the week prior on November 15th.</p><p>via <a href="http://www.ign.com/articles/2013/08/05/ask-microsoft-anything-about-xbox-one" rel="external nofollow">IGN</a></p>
]]></description><guid isPermaLink="false">1066</guid><pubDate>Wed, 02 Oct 2013 18:43:00 +0000</pubDate></item><item><title>Tom Clancy Dead at 66</title><link>https://gamercide.com/articles/news/tom-clancy-dead-at-66-r1065/</link><description><![CDATA[
<p>Tom Clancy who was born in Baltimore, MD was best known for many of his military and crime fiction novels like The Sum of all Fears and The Hunt for Red October which was the first of his novels to be turned into a movie.</p><p>Tom Clancy whose name is also associated with several Ubisoft titles will be appearing on Ubisoft's release next year; The Division which is being released for the next-gen consoles.</p><p>via <a href="http://www.huffingtonpost.com/2013/10/02/tom-clancy-dead_n_4029876.html" rel="external nofollow">HuffPo</a></p>
]]></description><guid isPermaLink="false">1065</guid><pubDate>Wed, 02 Oct 2013 18:14:00 +0000</pubDate></item><item><title>Destiny Beta Launching in 2014</title><link>https://gamercide.com/articles/news/destiny-beta-launching-in-2014-r1064/</link><description><![CDATA[
<p>Retailers participating in the beta access for pre orders are Amazon, Gamestop, Best Buy, and Wal-Mart. Once Destiny has been pre ordered, you will receive a beta entry code on your receipt or through email. For those of you that have already pre ordered Destiny for the PS3, PS4, Xbox 360 or Xbox One do not fret; according to <a href="http://www.eurogamer.net/articles/2013-10-01-destiny-beta-to-launch-early-2014-according-to-amazon" rel="external nofollow">Eurogamer</a> you will indeed receive a beta entry code by email.</p><p>Destiny is a part of Bungie's 10 year publishing deal with Activision and features a story set in post-apocalyptic setting where three races are guarding the last city in Earth; Human, Exo, and Awoken. The Exo race who appear to channel Master Chief likeness were actually inspired by Master Chief, the undead, and The Terminator. Each race will also have a class to go with it that has been influenced by Star Wars, old westerns, Lord of the Rings, The Matrix, and you guessed it; Master Chief.</p><p>Destiny does not have an official release date, however Amazon has "place holder" release date of June 30th, 2014.</p><p>via <a href="http://www.amazon.com/Destiny-PlayStation-4/dp/B00BGA9Y3W/?tag=viglink129408-20" rel="external nofollow">Amazon</a>, <a href="http://www.eurogamer.net/articles/2013-10-01-destiny-beta-to-launch-early-2014-according-to-amazon" rel="external nofollow">Eurogamer</a> and <a href="http://en.wikipedia.org/wiki/Destiny_(video_game)" rel="external nofollow">Destiny wiki</a></p>
]]></description><guid isPermaLink="false">1064</guid><pubDate>Tue, 01 Oct 2013 19:08:00 +0000</pubDate></item><item><title>Valve Files Half-Life 3 Trademark</title><link>https://gamercide.com/articles/news/valve-files-half-life-3-trademark-r1063/</link><description><![CDATA[
<p>The trademark which was filed on September 29th has Valve listed as the owner and describes the Half-Life 3 trademark as being, "video game software".</p><p>Fans of the Half-Life series have endured endless numbers of rumors including<a href="http://www.gamercide.org/posts/news/has-left-4-dead-3-accidently-been-confirmed-r1040" rel="external nofollow"> snapshots of what appeared to be an internal changelog </a>from back in August mentioning the Source 2 engine that Half-Life 3 is rumored to be running on and <a href="http://www.valvetime.net/threads/updated-half-life-3-left-4-dead-3-source-2-much-more-found-on-valve-project-tracker.243580/" rel="external nofollow">documents that were found by Valvetime</a> stating 791 new projects were underway at Valve including Half-Life 3.</p><p>Now if only we could finally get confirmation that the game is more than just rumor that would be fantastic.</p><p>via <a href="http://www.ign.com/articles/2013/10/01/half-life-3-trademark-filed-by-valve" rel="external nofollow">IGN</a></p>
]]></description><guid isPermaLink="false">1063</guid><pubDate>Tue, 01 Oct 2013 18:44:00 +0000</pubDate></item><item><title>Eternal Darkness Spiritual Successor Shadow of the Eternals Delayed</title><link>https://gamercide.com/articles/news/eternal-darkness-spiritual-successor-shadow-of-the-eternals-delayed-r1062/</link><description><![CDATA[
<p>Shadow of the Eternals which was suppose to release on the Wii U and PC was officially given a partial heave-ho, as the studio behind the game announced that they are putting Shadow of the Eternals on hold.</p><p>Precursor Games' Denis Dyack explained that the move was necessary, because the team behind the game felt that it needed a "rest".</p><p><em>"Is the project dead? No, but we feel it needs a rest too. We have all agreed as a group that when and if the time is right we will get together and start it up again."</em></p><p>via <a href="http://www.ign.com/articles/2013/09/30/shadow-of-the-eternals-delayed-indefinitely" rel="external nofollow">IGN</a></p>
]]></description><guid isPermaLink="false">1062</guid><pubDate>Mon, 30 Sep 2013 19:11:00 +0000</pubDate></item><item><title>Killzone: Shadow Fall File Save is a Massive 50GB</title><link>https://gamercide.com/articles/news/killzone-shadow-fall-file-save-is-a-massive-50gb-r1061/</link><description><![CDATA[
<p>Gara was asked how the Playstation Network has improved their download speed and responded by stating, <em>"First of all, it is definitely going to grow as a means of consumption. And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download. The Play as you Download functionality, for example, means you don't need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. </em><strong><em>Killzone: Shadow Fall is an uber file - I think it's cracking on for 50GB. It looks it, too, when you see it</em></strong><em>."</em></p><p><a href="http://s179.photobucket.com/user/Hijacks_Ghosts/media/Gamercide%20Related/Killzone_zps60d379d5.jpg.html" rel="external nofollow"><img src="http://i179.photobucket.com/albums/w300/Hijacks_Ghosts/Gamercide%20Related/Killzone_zps60d379d5.jpg" alt="Killzone_zps60d379d5.jpg" loading="lazy"></a></p><p>In a separate interview between <a href="http://www.eurogamer.net/articles/2013-09-26-guerrilla-killzone-shadow-fall-multiplayer-runs-at-60-fps-a-lot-of-the-time" rel="external nofollow">Eurogamer</a> and Killzone: Shadow Fall developer Guerrilla Games, it was announced that the game will run at 60 fps <em>"a lot of the time"</em>. Lead designer Eric Boltjes explained why the multiplayer cannot run at 60 fps..</p><p><em>"The reason for that is tricky. Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier. So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway"</em>.</p><p>Killzone: Shadow Fall is releasing November 15th alongside the PS4.</p><p>via <a href="http://www.eurogamer.net/articles/2013-09-28-sony-on-ps4-the-format-war-is-a-marathon-not-a-sprint" rel="external nofollow">Eurogamer</a></p>
]]></description><guid isPermaLink="false">1061</guid><pubDate>Mon, 30 Sep 2013 17:56:00 +0000</pubDate></item><item><title>Xbox One Exclusive Ryse Cannot Run on the PS4</title><link>https://gamercide.com/articles/news/xbox-one-exclusive-ryse-cannot-run-on-the-ps4-r1060/</link><description><![CDATA[
<p>The comment was made after Yerli was asked if Ryse: Son of Rome could run at 1080p and if would have "hurdles" on the PS4 and he responded by stating that, "<em>Yes as choice wasnt based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p"</em>. Keep in mind that Rome is run at 900p, which is "upscaled to 1080p" according to <a href="http://www.oxm.co.uk/63263/crytek-boss-hits-back-at-ryse-graphics-complaints-there-is-not-one-single-downgrade-compared-to-e3/" rel="external nofollow">OXM</a>.</p><p>This announcement comes after many gamers have hurled accusations at Crytek that the graphics of the game have received a downgrade since this year's E3 where it was shown.</p><p>Yerli further responded to these accusations over Twitter saying, <em>"There is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling phase! Its FULL HD XP" </em>and <em>"Ryse runs at 1600x900 for best perf &amp; res, we apply our upscaler for AA, framebuffer native 1080p. SAME as E3 Xbox One! No change, No compromise!"</em>.</p><p>To prove his point, Yerli also posted a photo comparing Ryse that appeared at E3 and with the current game graphics which he claims, <em>"Hero Marius 85k polys? It was choice. 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!".</em></p><p><a href="http://s179.photobucket.com/user/Hijacks_Ghosts/media/Gamercide%20Related/Ryse_zps43ccaf4d.jpg.html" rel="external nofollow"><img src="http://i179.photobucket.com/albums/w300/Hijacks_Ghosts/Gamercide%20Related/Ryse_zps43ccaf4d.jpg" alt="Ryse_zps43ccaf4d.jpg" loading="lazy"></a></p><p>What do you think?</p><p>via <a href="http://www.oxm.co.uk/63263/crytek-boss-hits-back-at-ryse-graphics-complaints-there-is-not-one-single-downgrade-compared-to-e3/" rel="external nofollow">OXM</a> and <a href="https://twitter.com/RealtimeCevat/status/384424930554945536" rel="external nofollow">Twitter</a></p>
]]></description><guid isPermaLink="false">1060</guid><pubDate>Mon, 30 Sep 2013 17:31:00 +0000</pubDate></item><item><title>Ghost Recon Online Crossover with Splinter Cell Announced</title><link>https://gamercide.com/articles/news/ghost-recon-online-crossover-with-splinter-cell-announced-r1059/</link><description><![CDATA[
<p>A new map, Khyber Stronghold is also releasing with the crossover. Ubisoft stated that middle eastern map is <em>"the most ambitious map"</em> that they have ever made.</p><p><em>"The spies of Splinter Cell and Ghost Recon Online’s Ghosts can now go toe-to-toe with the Phantoms. Our community is more than three million strong, who we work to continuously provide new content for. Our goal is to keep their experience fresh and dynamic so we’re looking forward to seeing how they explore Khyber Stonghold and use Sam Fisher’s items in-game." </em>stated Corey Facteau from Ubisoft's camp.</p><p>Ghost Recon Online released on August 15th and according to Ubisoft has more than 3 million users. A Wii U version of the free online game is suppose to be released some time this year, however no official release date has been mentioned since the game was put on hold back in May.</p><p>via <a href="http://www.ign.com/articles/2013/09/26/ghost-recon-online-splinter-cell-crossover-announced" rel="external nofollow">IGN</a></p>
]]></description><guid isPermaLink="false">1059</guid><pubDate>Thu, 26 Sep 2013 14:51:00 +0000</pubDate></item><item><title>Pre-Order Thief to get Extra Content</title><link>https://gamercide.com/articles/news/pre-order-thief-to-get-extra-content-r1058/</link><description><![CDATA[
<p>The content which is being developed by Eidos Montreal is set to pay homeage to a bank mission in Thief 2: The Metal Age.</p><p>In the mission, players are setting out to steal The Star of Auldale within the city's Stonemarket First Bank. The Bank Heist will feature a lot of loot, secrets, and of course tight security.</p><p>Thief is set to release on February 25th, 2013.</p><p><a href="http://s179.photobucket.com/user/Hijacks_Ghosts/media/Gamercide%20Related/72f38f55-db3b-473e-b913-ae22cea96a49_zpsb317445a.jpg.html" rel="external nofollow"><img src="http://i179.photobucket.com/albums/w300/Hijacks_Ghosts/Gamercide%20Related/72f38f55-db3b-473e-b913-ae22cea96a49_zpsb317445a.jpg" alt="72f38f55-db3b-473e-b913-ae22cea96a49_zpsb317445a.jpg" loading="lazy"></a></p><p>via <a href="http://www.eurogamer.net/articles/2013-09-25-pre-order-thief-to-nab-the-exclusive-bank-heist-mission" rel="external nofollow">Eurogamer</a></p>
]]></description><guid isPermaLink="false">1058</guid><pubDate>Wed, 25 Sep 2013 18:35:00 +0000</pubDate></item><item><title>Valve to Send 300 Users a Steam Box Prototype</title><link>https://gamercide.com/articles/news/valve-to-send-300-users-a-steam-box-prototype-r1057/</link><description><![CDATA[
<p>Before October 25th, make sure to login to your Steam account or create an account and join the <a href="http://steamcommunity.com/groups/steamuniverse" rel="external nofollow">Steam Universe Community Group</a>. You must then agree to the the hardware and beta terms, followed by making at least 10 Steam friends. If you already have done all of that then you are one step ahead.</p><p>After that you must create a public Steam Community Profile and play a game using a gamepad in Big Picture mode. You must complete all of the items before October 25th, because "the list will be locked".</p><p>During this time frame, you can check your beta eligibility by going to your quest page and tracking your current status.</p><p>If you are not one of the lucky 300 that get picked, you only have to wait until 2014, because as Steam announced, "there will be multiple SteamOS machines to choose from, made by different manufacturers".</p><p>via <a href="http://store.steampowered.com/livingroom/SteamMachines/" rel="external nofollow">Steam Machines Announcement</a></p>
]]></description><guid isPermaLink="false">1057</guid><pubDate>Wed, 25 Sep 2013 18:20:00 +0000</pubDate></item><item><title>Kingdom Hearts 2.5 is a Possibility</title><link>https://gamercide.com/articles/news/kingdom-hearts-25-is-a-possibility-r1056/</link><description><![CDATA[
<p>Hashimoto who sat down with <a href="http://www.ign.com/articles/2013/09/25/how-kingdom-hearts-iii-will-grow-up-with-its-players" rel="external nofollow">IGN</a>, explained that if fans react positively and fork the cash over to play the recently released PS3 exclusive Kingdom Hearts 1.5 HD Remix, then a Kingdom Hearts 2.5 HD Remix "could happen".</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="1056" data-ipsquote-contentclass="cms_Records1"><div><p><span style="font-family:Arial"><span style="color:rgb(51,51,51)"><em>If everyone plays </em></span></span><strong><em>1.5 HD Remix</em></strong><span style="font-family:Arial"><span style="color:rgb(51,51,51)"><em>, if everyone likes it and everyone supports us, then </em></span></span><strong><em>2.5 HD Remix</em></strong><span style="font-family:Arial"><span style="color:rgb(51,51,51)"><em> could happen. So at this stage, we just have to encourage people to play </em></span></span><strong><em>1.5 HD Remix</em></strong><em><span style="font-family:Arial"><span style="color:rgb(51,51,51)">!" </span></span></em><span style="font-family:Arial"><span style="color:rgb(51,51,51)">~ Kingdom Hearts series producer, Shinji Hashimoto</span></span></p></div></blockquote><p>Hashimoto also went on to speak about Kingdom Hearts III and what fans can expect.</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="1056" data-ipsquote-contentclass="cms_Records1"><div><p><em>The fact is that the main focus of the series is Sora and Riku; how their friendship develops, but also how they grow up. After so many years, the players’ personal growth is closely tied to the game’s story at this point, so that’s the most important thing about the series and what we want to put into the game. For </em><strong><em>Kingdom Hearts III</em></strong><em>, players will be able to resurrect the happy memories they have from being teenagers when playing </em><strong><em>Kingdom Hearts III</em></strong><em>. </em>~ Kingdom Hearts series producer, Shinji Hashimoto</p></div></blockquote><p>There you have it. If you want Kingdom Hearts 2.5 HD Remix you have to pony up and play Kingdom Hearts 1.5 HD Remix first.</p><p>via <a href="http://www.gamerevolution.com/news/kingdom-hearts-iii-will-mature-with-its-player-base-25-hd-remix-could-happen-21715" rel="external nofollow">Gamer Evolution</a></p>
]]></description><guid isPermaLink="false">1056</guid><pubDate>Wed, 25 Sep 2013 18:08:00 +0000</pubDate></item><item><title>Splinter Cell: Blacklist DLC Available</title><link>https://gamercide.com/articles/news/splinter-cell-blacklist-dlc-available-r1055/</link><description><![CDATA[
<p>The two co-op maps, The Dead Coast and Billionaire's Yacht were previously only available at launch in pre-orders and special editions, but now you can get your hands on them in the Homeland DLC. Along with the two co-op maps there is also a boost to Sam's armor and stealth and a new multiplayer map that features new goggle colors.</p><p>via <a href="http://www.ign.com/articles/2013/09/25/splinter-cell-blacklists-homeland-dlc-now-available" rel="external nofollow">IGN</a></p>
]]></description><guid isPermaLink="false">1055</guid><pubDate>Wed, 25 Sep 2013 17:42:00 +0000</pubDate></item><item><title>Blizzard Removing the Auction House From Diablo III Entirely</title><link>https://gamercide.com/articles/news/blizzard-removing-the-auction-house-from-diablo-iii-entirely-r1052/</link><description><![CDATA[
<p><img src="http://img200.imageshack.us/img200/8153/f1zn.jpg" alt="f1zn.jpg" loading="lazy"></p><p><em>"When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III."</em></p><p><a href="http://us.battle.net/d3/en/blog/10974978/" rel="external nofollow">http://us.battle.net/d3/en/blog/10974978/</a></p>
]]></description><guid isPermaLink="false">1052</guid><pubDate>Thu, 19 Sep 2013 06:20:00 +0000</pubDate></item><item><title>Steam Announces Family Sharing</title><link>https://gamercide.com/articles/news/steam-announces-family-sharing-r1051/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://i.imgur.com/Y3G4uDg.jpg" alt="Y3G4uDg.jpg" loading="lazy"></div><p></p><p><em><em>Coming Soon: </em></em><em>Players who share computers can also share their Steam games</em></p><p><strong><em>September 11, 2013</em></strong><em> - Steam Family Sharing, a new service feature that allows close friends and family members to share their libraries of Steam games, is coming to Steam, a leading platform for the delivery and management of PC, Mac, and Linux games and software. The feature will become available next week, in limited beta on Steam.</em></p><p><em>Steam Family Sharing is designed for close friends and family members to play one another's Steam games while each earning their own Steam achievements and storing their own saves and application data to the Steam cloud. It's all enabled by authorizing a shared computer.</em></p><p><em>"Our customers have expressed a desire to share their digital games among friends and family members, just as current retail games, books, DVDs, and other physical media can be shared," explained Anna Sweet of Valve. "Family Sharing was created in direct response to these user requests."</em></p><p><em>Once a device is authorized, the lender's library of Steam games becomes available for others on the machine to access, download, and play. Though simultaneous usage of an account's library is not allowed, the lender may always access and play his games at any time. If he decides to start playing when a friend is borrowing one of his games, the friend will be given a few minutes to either purchase the game or quit playing.</em></p><p><em>For more information about Steam Family Sharing and the beta program, please visit </em><a href="http://store.steampowered.com/sharing/" rel="external nofollow"><em>http://store.steampowered.com/sharing/</em></a><em>.</em></p><p><span style="font-family:calibri"><span style="font-size:18px"><strong><span style="color:#000000"><span style="font-size:8px">Frequently Asked Questions</span></span></strong></span></span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="font-size:12px">I want to try this! How can I join the Family Sharing Beta?</span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)">To express interest in beta participation, </span></span><a href="http://steamcommunity.com/groups/familysharing" rel="external nofollow"><span style="color:rgb(0,0,255)"><span style="font-family:calibri">join the Family Sharing Group</span></span></a><span style="font-family:calibri"> on the Steam community. The Family Sharing beta will begin in about a week, when a thousand Steam accounts from this group will be granted access to share their Steam libraries. You'll know you've been selected when you receive an email from Steam inviting you to try out the new feature.</span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="color:rgb(0,0,0)"><span style="color:rgb(0,0,0)">How do I enable Family Sharing on my computer?</span></span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)">Family Sharing is enabled in one of two ways: You can either locally enable sharing in Account Settings, with Family Sharing &amp; Devices, or remotely respond to a user's Steam request to share your previously installed games via email.</span></span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="color:rgb(0,0,0)"><span style="color:rgb(0,0,0)">Is there a limit to the number of devices I can authorize to share my Library?</span></span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)">Yes. A Steam account may authorize Family Sharing on up to 10 devices at a given time.</span></span></p><p><em><strong><span style="color:rgb(0,0,0)"><span style="color:rgb(0,0,0)"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Can I share specific games, or do I have to share my whole library?</span></span></span></span></strong></em></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Libraries are shared and borrowed in their entirety. </span></span></span></p><p><em><strong><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Can all Steam games be shared with friends and family? </span></span></span></span></span></span></strong></em></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">No, due to technical limitations, some Steam games may be unavailable for sharing. For example, titles that require an additional third-party key, account, or subscription in order to play cannot be shared among friends and family. </span></span></span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Can a friend and I share a library and both play at the same time?</span></span></span></span></span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">No, a shared library may only be accessed by one user at a time.</span></span></span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">When I authorize a device to lend my library to others, do I limit my own ability to access and play my games?</span></span></span></span></span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">As the lender, you may always access and play your games at any time. If you decide to start playing when a friend is already playing one of your games, he/she will be given a few minutes to either purchase the game or quit playing.</span></span></span></p><p><em><strong><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Sometimes the games I've borrowed are unavailable for me to play. Why?</span></span></span></span></span></span></strong></em></p><p><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Borrowed games are only available on computers that have been authorized by the lender. A borrowed game will not be available on a computer running an OS unsupported by that game. Borrowed games may also be unavailable if the lender's library is currently in use on another computer.</span></span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Who owns the DLC and in-game content associated with a borrowed title?</span></span></span></span></span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">A borrower will have access to the lender's DLC, but borrowers may not purchase DLC for a base game they don't own. Any player may purchase, trade, earn, or otherwise acquire in-game content while playing a game, but in-game items cannot be shared between accounts. These items remain associated with the account that purchased or acquired them, whether borrowing or lending the base game.</span></span></span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Can region-restricted content be shared across regions?</span></span></span></span></span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">No, any region restrictions will remain in place when borrowing or lending content.</span></span></span></p><p><span style="font-family:calibri"><em><strong><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Will I be punished for any cheating or fraud conducted by other users while playing my games?</span></span></span></span></span></span></strong></em></span></p><p><span style="font-family:calibri"><span style="color:rgb(0,0,0)"><span style="font-family:calibri">Your Family Sharing privileges may be revoked if your library is used by borrowers to conduct cheating or fraud. We recommend you only authorize familiar computers you know to be secure.</span></span></span></p>
]]></description><guid isPermaLink="false">1051</guid><pubDate>Wed, 11 Sep 2013 18:01:00 +0000</pubDate></item><item><title>U55 - END OF THE LINE</title><link>https://gamercide.com/articles/news/u55-end-of-the-line-r1047/</link><description><![CDATA[
<p>
</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/Mn_npe3QQB4?feature=oembed" frameborder="0" allowfullscreen="true" loading="lazy"></iframe></div></div><p><strong><em>You are not going to trust your ears</em></strong></p><p><em>The sound effects are among the most important features in a horror game. This is where U55 - END OF THE LINE is truly innovating.</em></p><p><em> </em></p><p><em>The acoustic background is centered around the use of subliminal messages. The most important aspect are the BINAURAL BEATS.</em></p><p><em>Binaural Beats were discovered in 1839 by Doctor Heinrich W. Dove and is commonly used for meditating and in psychotheraphy. It influences brainwaves by applying soundwaves that run on the same frequency as your brain in a specific emotional state. For instance, you can calm someone down when he's upset by adding frequencies the brain has in sleep mode. But, of course, the effect works both ways.</em></p><p>Kickstarter - <a href="http://www.kickstarter.com/projects/u55/u55-end-of-the-line" rel="external nofollow">http://www.kickstarter.com/projects/u55/u55-end-of-the-line</a></p><p>Greenlight page - <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=174633293" rel="external nofollow">http://steamcommunity.com/sharedfiles/filedetails/?id=174633293</a></p><p>Help fund U55 at their Kickstarter link, or help Greenlight their game by voting on their Greenlight page. Or, maybe both!</p><p>Maybe even follow the Founder / Creative Director on Twitter for updates on U55 - <a href="https://twitter.com/MalteMB" rel="external nofollow">https://twitter.com/MalteMB</a></p>
]]></description><guid isPermaLink="false">1047</guid><pubDate>Tue, 03 Sep 2013 03:07:00 +0000</pubDate></item><item><title>[Review] - Saint's Row IV</title><link>https://gamercide.com/articles/news/review-saint39s-row-iv-r1045/</link><description><![CDATA[
<p><img src="https://gamercide.com/uploads/monthly_2016_03/1538ac264e1aabf6f4595492e72b104e.jpg.c6a4961a641f3d78fc36d807dcd968bc.jpg" /></p>

<p>Apparently you not only make the player the president of the United States, but also give them superpowers. Saint's Row IV is a bit of a departure, even from how wacky the last game got. The Earth is threatened by evil alien overlord Zinyak, and the player and the gang are abducted right out of the oval office. Being trapped in a simulation a la The Matrix leads to some interesting gameplay possibilities, as well as tons of awesome references.</p><p><img src="http://imageshack.us/a/img703/1002/b4dy.jpg" alt="b4dy.jpg" loading="lazy"></p><p>It's not long before you start getting super powers to play around with, and once you do, things change. A lot. I was pleasantly reminded of other power fantasy freeroamers like Crackdown and Prototype as I super sprinted, jumped over buildings, ran up walls, and glided through the air. I don't believe I even used a car more than was necessary for the few missions that required them.</p><p></p><p></p><div style="text-align:center"><img src="http://imageshack.us/a/img801/488/leri.jpg" alt="leri.jpg" loading="lazy"><p>Superpowers Kick Ass (sorry about that one).</p></div><p></p><p>All of the great humor is still intact, and maybe even taken a bit further. Saint's Row IV is chock full of references to movies and other games. At some points it almost feels like a grand video game parody similar to the recent Deadpool (even including a few metaphysical references), but Saint's Row IV still manages to rein it in with it's own crazy plotline beyond just hilariously exploiting other games.</p><p><img src="http://imageshack.us/a/img109/456/sytk.jpg" alt="sytk.jpg" loading="lazy"></p><p>When choosing your character's voice during character creation, you are given the usual Male and Female 1, 2, and 3 voices, with the humorous addition of Nolan North listed by name as a seventh option. I really enjoyed Troy Baker's (Male 1) voice for the main character in Saint's Row: The Third, but the choice was obvious when presented with these options. There are even some funny moments where he breaks the fourth wall as a voice actor. When asked to continue causing mayhem, the player is asked to "Just be yourself!", to which a character with the Nolan voice will respond, "Be... Nolan? Ok." This breaking of the fourth wall again reminds me of his recent performance in Deadpool.</p><p><img src="http://imageshack.us/a/img24/1776/w4iq.jpg" alt="w4iq.jpg" loading="lazy"></p><p></p><p></p><div style="text-align:center"><p>This is not a glitch, disturbingly enough.</p></div><p></p><p>Throughout the course of the game you are given plenty of new toys to play with. I will state outright that I loathe dubstep, but I couldn't help but find myself using the Dubstep Gun as my mainstay weapon early in the game, for how simply overpowered it was. It's a weapon that shoots out energy blasts in sync with the dubstep music it plays, and the track it plays can be changed by choosing a different skin for the weapon (all weapons now have skins that can change the entire look, skin, and sometimes firing effect and sound of the weapon). (Opinion) Hey dubstep's so bad you can kill people with it. Go figure. Later in the game you can get a weapon which launches out black holes to absorb and destroy all enemies in a certain radius, which when coupled with infinite ammo unlocked in the upgrades menu (as with the previous game), is a force to be reckoned with.</p><p><img src="http://imageshack.us/a/img703/7695/sklk.jpg" alt="sklk.jpg" loading="lazy"></p><p></p><p></p><div style="text-align:center"><p>Death by wub wub. What a way to go.</p></div><p></p><p>The graphics are just as good as they were in Saint's Row: The Third. You play through a digital version of Steelport, complete with signs and billboards proclaiming things like "Obey authority", as if you are in the movie They Live!, while statues of your alien overlord oppressor watch on. I was a little let down that a large part of the clothing options seem to have been simply carried over from Saint's Row: The Third. The soundtrack includes many popular songs from various genres to hear on the radio as with the previous game and now an option to hear the radio while on foot, which is handy when you can run faster than any vehicle in the game. The soundtrack is once again often used to humorous effect to add drama and cheesiness to certain scenes.</p><p><img src="http://imageshack.us/a/img577/4595/rkrn.jpg" alt="rkrn.jpg" loading="lazy"></p><p>The sidequests in the game consist almost entirely of the activities you find on the map, from racing through markers with your superpowers, to insurance fraud, tank mayhem, and everything in between. The structuring is such that you are rewarded for doing particular sets of these activities with things like new weapons and upgrades for your superpowers, so you are incentivized to seek out these activities. Later on you can even perform special side missions for some of your Homies to unlock superpowers for them, which they can use when you call them for back up.</p><p><img src="http://imageshack.us/a/img51/4995/pas0.jpg" alt="pas0.jpg" loading="lazy"></p><p></p><p></p><div style="text-align:center"><p>Some activities are more entertaining than others. Speed Rift was one of my least favorites.</p></div><p></p><p>The controls for both keyboard/mouse and controller worked perfectly fine and were well mapped out (and reconfigurable), but I had a bit of an issue with the weapon selection radial wheel. When using a controller you hold the B or O button (I used a PS3 controller on my PC) to bring up the radial menu and select your weapon with the left analog stick. This menu disappears the moment you release the button. On the keyboard you can scroll through your weapons with the scroll wheel or select them with a hotkey, 1-8 (or in my case 1-4 and Z X C V since they all cluster around the left hand on the keyboard). The problem is that using a scroll wheel on a radial menu isn't very intuitive. It rotates around in the direction you scroll, and for some reason you can't seem to just hold a button and move the mouse in a certain direction to select your weapon. Worse, even if you memorize which hotkey is for which weapon, tapping the button will always bring up the menu on the screen where it will hang for a full second, obscuring what you are doing without freezing time. It doesn't disappear nearly as quickly as when using a controller.</p><p>One other thing that I wish was included, which hasn't been since Saint's Row 2, was the ability to replay specific missions. There are some fun ones that would be enjoyable to play again without having to manually keep a save before them or replay the whole game with a new character.</p><p></p><p></p><div style="text-align:center"><img src="http://imageshack.us/a/img41/4966/tbo0.jpg" alt="tbo0.jpg" loading="lazy"><p>A lot of the clothing options are reused from The Third, but you can still be creative (or make a blatant cosplay)</p></div><p></p><p>Saint's Row IV was a blast to play. Some may say that it's hardly Saint's Row at all anymore (after all, I barely even used cars in the game), but it's gone in an interesting direction regardless. I'd almost say it's like a big parody of Saint's Row, in a good way, and somewhat a parody of games in general. The superpowers add a great amount of fun factor to the experience. Why spend 10 minutes driving across the city when you can hop over buildings and dash or glide over there in 2? The humor, the fun gameplay, and all of the awesome references make this truly an enjoyable gaming experience, and a great example of what can make a game fun without trying to be too serious (but don't worry, it still has its moments).</p>
]]></description><guid isPermaLink="false">1045</guid><pubDate>Wed, 14 Aug 2013 07:54:00 +0000</pubDate></item><item><title>PlayStation 4 Game Recording Free for Everyone</title><link>https://gamercide.com/articles/news/playstation-4-game-recording-free-for-everyone-r1044/</link><description><![CDATA[
<p>The recording feature will allow you to capture up to 15 minutes of game footage. On top of the capture feature you can share the game stream with a friend, and that friend can even take over and help you with the game.</p><p>This is a step in the right direction, but this is a small step forward in contrast to a large step back. While you can record your game without Playstation Plus, you can't play multiplayer without a subscription.</p>
]]></description><guid isPermaLink="false">1044</guid><pubDate>Sat, 10 Aug 2013 14:48:00 +0000</pubDate></item><item><title>Every Xbox One Will Include a Headset</title><link>https://gamercide.com/articles/news/every-xbox-one-will-include-a-headset-r1043/</link><description><![CDATA[
<p>Microsoft confirmed the news that every Xbox One will come with a headset in a blog post on <a href="http://news.xbox.com/2013/08/xbox-one-unboxing" rel="external nofollow">Xbox Wire</a> that included the unboxing of a Day One edition Xbox 360.</p><p>Also confirmed is that every Xbox One will come with a 4K HDMI cable. <em>"When we say 4K HDMI cable, we mean it. The HDMI cable we’re including is an actual Category 2 HDMI cable, rated for 1080P, 3D and 4K, according to the HDMI 1.4 spec."</em></p><p>For those of you that were wondering if the Xbox One console in the video is the newly announced 853mhz GPU, it is and it also happens to be one of the first production units. FYI...there are less than 20 of those that exist.</p><p><em>
</em></p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/lbrmAsxJPv4?feature=oembed" frameborder="0" allowfullscreen="true" loading="lazy"></iframe></div></div>
]]></description><guid isPermaLink="false">1043</guid><pubDate>Thu, 08 Aug 2013 18:28:00 +0000</pubDate></item><item><title>New PS4 Pre-Orders Not Guaranteed in the UK</title><link>https://gamercide.com/articles/news/new-ps4-pre-orders-not-guaranteed-in-the-uk-r1041/</link><description><![CDATA[
<p><a href="http://www.shopto.net/video%20games/ps4/PS4HW00-playstation-4-console" rel="external nofollow">ShopTo</a>, a UK online store confirmed the news by stating, <em>"Sony have confirmed all PlayStation 4 pre-orders placed from 6th August will now not be guaranteed for launch. You can still pre-order PS4 with us in case we receive cancellations and can fulfil your order for launch."</em></p><p>Shortly after this announcement, Amazon stated the same thing to their UK market; <em>"Please note - due to high demand, orders placed for the PlayStation 4 console from 6th August may be received after release date. We will ship orders as soon as we receive sufficient inventory."</em>.</p><p>Also releasing a statement was <a href="http://direct.asda.com/PS4/370214,default,sc.html" rel="external nofollow">Asda</a> who said, <em>"Any customer who has placed a Pre-Order with Asda for a Sony PlayStation 4 console before 5th August will have their console delivered on day of launch. These amended Terms &amp; Conditions are for all Pre-order placed on or after the 5th August now that Sony have suspended Guaranteed Day 1 Pre-Ordering"</em>.</p><p>via <a href="http://www.computerandvideogames.com/423067/new-ps4-pre-orders-not-guaranteed-for-launch-day/" rel="external nofollow">CVG</a></p>
]]></description><guid isPermaLink="false">1041</guid><pubDate>Wed, 07 Aug 2013 13:11:00 +0000</pubDate></item><item><title>Has Left 4 Dead 3 Accidently Been Confirmed?</title><link>https://gamercide.com/articles/news/has-left-4-dead-3-accidently-been-confirmed-r1040/</link><description><![CDATA[
<p>During a recent tour of the Valve Bellevue offices, a Dota 2 player spied and took a photo of an internal changelog that was left open for all to see. The message in the changelog states, <em>"Restored L4D3's devtest unit. Ran locally 6 times without an assert...".</em> Also caught in the photograph is the Source 2 engine which Half Life 3 is rumored to be using.</p><p><a href="http://s179.photobucket.com/user/Hijacks_Ghosts/media/Gamercide%20Related/L4D3-zoomed-in_zps70fe6b57.jpg.html" rel="external nofollow"><img src="http://i179.photobucket.com/albums/w300/Hijacks_Ghosts/Gamercide%20Related/L4D3-zoomed-in_zps70fe6b57.jpg" alt="L4D3-zoomed-in_zps70fe6b57.jpg" loading="lazy"></a></p><p>Valve has yet to comment on the leaked photo and whether L4D3 is officially in development. Rumors have been running rampant that L4D3 is indeed in development after an internal Valve document was discovered by <a href="http://www.valvetime.net/threads/updated-half-life-3-left-4-dead-3-source-2-much-more-found-on-valve-project-tracker.243580/" rel="external nofollow">Valvetime</a> in June that named 791 projects including Half Life 3, L4D3, Source 2 engine, and F-Stop; a Portal followup.</p><p>via <a href="http://www.craveonline.com/gaming/articles/547515-half-life-3-engine-source-2-left-4-dead-3-valve-rumor?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=half-life-3-engine-source-2-left-4-dead-3-valve-rumor" rel="external nofollow">Crave Online</a></p>
]]></description><guid isPermaLink="false">1040</guid><pubDate>Tue, 06 Aug 2013 15:27:00 +0000</pubDate></item><item><title>PayDay 2 Gets an Official Release Date</title><link>https://gamercide.com/articles/news/payday-2-gets-an-official-release-date-r1039/</link><description><![CDATA[
<p>Overkill Software announced that the Steam version of the game will be releasing on August 13th, while the PS3 and Xbox 360 will get their version of the unique first person shooter between the dates of August 13th and August 16th in a <a href="http://steamcommunity.com/games/218620/announcements/detail/2057303028829763893" rel="external nofollow">blog post</a> to the Steam community.</p><p>Also confirmed back in early May was that both the PS3 and Xbox 360 versions of PayDay 2 will be releasing digitally and in retail stores, however Overkill has yet to make an announcement regarding pricing on the digital download of the game. The retail version of PayDay 2 is priced at $39.99.</p><p>via <a href="http://steamcommunity.com/games/218620/announcements/detail/2057303028829763893" rel="external nofollow">PayDay 2 blog post</a></p>
]]></description><guid isPermaLink="false">1039</guid><pubDate>Tue, 06 Aug 2013 15:04:00 +0000</pubDate></item><item><title>Bethesda Announces The Elder Scrolls Anthology for PC</title><link>https://gamercide.com/articles/news/bethesda-announces-the-elder-scrolls-anthology-for-pc-r1035/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://i.imgur.com/rKjqv6J.jpg" alt="rKjqv6J.jpg" loading="lazy"></div><p></p><p><em><strong><span style="font-size:10px"><span style="font-family:arial"><em>The Elder Scrolls</em></span></span></strong></em><sup><em><strong><span style="font-size:10px"><span style="font-family:arial"><em>® </em></span></span></strong></em></sup><em><strong><span style="font-size:10px"><span style="font-family:arial"><em>Anthology</em></span></span></strong></em><em><span style="font-size:10px"><span style="font-family:arial">. </span></span></em><span style="font-size:10px"><span style="font-family:arial">For the first time in the history of the award-winning series, Bethesda presents </span></span><em><span style="font-size:10px"><span style="font-family:arial">The Elder Scrolls</span></span></em><sup><em><span style="font-size:10px"><span style="font-family:arial">® </span></span></em></sup><span style="font-size:10px"><span style="font-family:arial">in one complete PC collection. Arriving on retail shelves September 10, 2013</span></span> for $79.99, <em><strong>The Elder Scrolls Anthology </strong></em>features all five critically-acclaimed games, plus official add-ons – packaged together in an exclusive premium collector’s set. A full list of contents is below.</p><p><em> </em></p><p><span style="font-size:10px"><span style="font-family:arial"><em><strong><em>The Elder Scrolls Anthology </em></strong></em></span></span><span style="font-size:10px"><span style="font-family:arial">includes:</span></span></p><p><span style="font-size:10px"><span style="font-family:wingdings"><em>§  </em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em>The Elder Scrolls Arena</em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:wingdings"><em>§  </em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em>The Elder Scrolls II: Daggerfall</em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:wingdings"><em>§  </em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em>The Elder Scrolls III: Morrowind</em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:courier new"><em><div style="margin-left:1px">o    </div></em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em><div style="margin-left:1px">Tribunal</div></em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:courier new"><span style="color:#1f497d"><em><div style="margin-left:1px">o    </div></em></span></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em><div style="margin-left:1px">Bloodmoon</div></em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:wingdings"><em>§  </em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em>The Elder Scrolls IV: Oblivion</em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:courier new"><em><div style="margin-left:1px">o    </div></em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em><div style="margin-left:1px">Knights of the Nine</div></em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:courier new"><em><div style="margin-left:1px">o    </div></em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em><div style="margin-left:1px">Shivering Isles</div></em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:wingdings"><em>§  </em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em>The Elder Scrolls V: Skyrim</em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:courier new"><em><div style="margin-left:1px">o    </div></em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em><div style="margin-left:1px">Dawnguard</div></em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:courier new"><em><div style="margin-left:1px">o    </div></em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em><div style="margin-left:1px">Hearthfire</div></em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:courier new"><em><div style="margin-left:1px">o    </div></em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em><div style="margin-left:1px">Dragonborn</div></em></em></span></span></p><p><span style="font-size:10px"><span style="font-family:wingdings"><em>§  </em></span></span><span style="font-size:10px"><span style="font-family:arial"><em><em>Five Physical Maps detailing the lands of Tamriel, Iliac Bay, Morrowind, Cyrodiil, and Skyrim.</em></em></span></span></p><p><a href="http://www.elderscrolls.com/" rel="external nofollow">http://www.elderscrolls.com/</a></p>
]]></description><guid isPermaLink="false">1035</guid><pubDate>Thu, 01 Aug 2013 22:01:00 +0000</pubDate></item><item><title>Former Rooster Teeth Contributor David "KnucklesDawson" Dreger's Body Discoverd</title><link>https://gamercide.com/articles/news/former-rooster-teeth-contributor-david-quotknucklesdawsonquot-dreger39s-body-discoverd-r1033/</link><description><![CDATA[
<p><em>"We are thankful that the prayers for discovery made by everyone during this time have been answered. It is with deep sadness that we must let you all know that David's body was discovered on June 20 near Ambleside Park. We would like to take this opportunity to thank everyone for their prayers, support and compassion. David was an exceptional, bright, caring and loving young man. We consider ourselves blessed to have had him in our lives, and are comforted knowing that he is now embraced in the arms of our Lord.</em></p><p><em>Love, Daryl, LeeAnn and Danielle.", </em>stated Danielle Dreger in an open post to the 1,631 members of the supportive Facebook page that was started when Dreger went missing on May 27th.</p><p>Dreger was legally declared missing after both his wallet and his phone were discovered at his home and his bike and helmet were found at Stanley Park in Vancouver, British Columbia.  The day before Dreger went missing, he deleted his Xbox Live and Twitter accounts.  On his website, he also <a href="http://www.knucklesdawson.com/" rel="external nofollow">posted this strange message</a>.</p><p>David "Knuckles Dawson" Dreger was 28.</p>
]]></description><guid isPermaLink="false">1033</guid><pubDate>Tue, 25 Jun 2013 13:24:00 +0000</pubDate></item></channel></rss>
